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Where can I find the filename list for iOS image Default.png ?

Contributor ,
Mar 02, 2015

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I have a really hard time finding where information is scattered on Adobe. Does anyone know the definitive list of supported Default image filename for iOS publishing?

Here is what I was using previously to support up to iPhone5 in portrait orientation:

Default.png

Default@2x.png

Default-568h@2x.png

Default-Portrait.png

Default-Portrait@2x.png

I'd like to add iPhone 6 and 6+

thanks

Hi Rene,

To address all concerns and difficulties faced due of newly added launch images on iOS, we have written an official blog. Please find it here > Launch Images on iOS with Adobe AIR

Hope this helps !

Thanks,

Jitender

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Where can I find the filename list for iOS image Default.png ?

Contributor ,
Mar 02, 2015

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I have a really hard time finding where information is scattered on Adobe. Does anyone know the definitive list of supported Default image filename for iOS publishing?

Here is what I was using previously to support up to iPhone5 in portrait orientation:

Default.png

Default@2x.png

Default-568h@2x.png

Default-Portrait.png

Default-Portrait@2x.png

I'd like to add iPhone 6 and 6+

thanks

Hi Rene,

To address all concerns and difficulties faced due of newly added launch images on iOS, we have written an official blog. Please find it here > Launch Images on iOS with Adobe AIR

Hope this helps !

Thanks,

Jitender

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Mar 02, 2015 0
Enthusiast ,
Mar 04, 2015

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Default-375w-667h@2x.png (750×1334 px, iPhone 6)

Default-414w-736h@3x.png (1242×2208 px, iPhone 6+)

It's hard to find an updated official filename list by Adobe, but these two will do the trick for iPhone 6 and 6+ on an iPhone only targeted app.

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Mar 04, 2015 1
Explorer ,
Mar 05, 2015

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Just place the images in the "root" folder and add them to the included files.

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Mar 05, 2015 0
Adobe Community Professional ,
Mar 05, 2015

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The latest information I can find from Apple doesn't have all the sizes in the list. But, looking at the apps in the iPhone Simulator shows a list of them:

Default-375w-667h@2x~iphone.png

Default-414w-736h@3x~iphone.png

Default-568h@2x~iphone.png

Default-Landscape@2x~ipad.png

Default-Landscape~ipad.png

Default-Portrait@2x~ipad.png

Default-Portrait~ipad.png

Default@2x~iphone.png

Note how Apple include the optional ~iphone or ~ipad part, which I know some AIR users have found made a difference to launch screen glitches. Also curious that Apple don't include Default.png. The Default@2x.png version is most likely used for non-Retina iPhone.

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Mar 05, 2015 1
Enthusiast ,
Mar 05, 2015

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‌You're right, Colin. If you create apps for both iPad and iPhone, you should rename your iPad Default images to append ~ipad to prevent the 6 plus from picking those up (they override the 3x image).

The Default.png is used by iPhone 3G, and newer versions of Air only support iPhone 4 and up.

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Mar 05, 2015 1
Adobe Community Professional ,
Mar 05, 2015

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The 3G may be too old, but the 3gs can run iOS 6.1.6, and is non-Retina. AIR still runs on that, doesn't it?

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Mar 05, 2015 0
Enthusiast ,
Mar 05, 2015

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‌No, according to the requirements, you need at least iPod4/iPhone4/iPad2.

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Mar 05, 2015 0
Engaged ,
Mar 06, 2015

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That page lists 'supported' devices, not hardware limited requirements. Older devices can still run AIR apps compiled with very recent SDKs, though now with the latest SDKs that include/require 64bit support you certainly would limit it to those that can run at least iOS 5.1.1 (which is the first version that can run an app with 64-bit platform in it). I am quite sure up to AIR 15, even iOS 4.3 was compatible (which was still the Minimum IOS setting that gets inserted into the plist)

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Mar 06, 2015 0
Contributor ,
Mar 05, 2015

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@Colin Thanks for that list.

I've never used the appended -iphone and -ipad in universal apps. Somehow it "just worked". But good to know the iphone6 has issues otherwise.

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Mar 05, 2015 0
Adobe Employee ,
Mar 10, 2015

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Hi Rene,

To address all concerns and difficulties faced due of newly added launch images on iOS, we have written an official blog. Please find it here > Launch Images on iOS with Adobe AIR

Hope this helps !

Thanks,

Jitender

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Mar 10, 2015 3
Contributor ,
Mar 11, 2015

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@Jitender

FANTASTIC! Thank you for posting that. Hopefully it can climb up into Google's top 10 search results for "Adobe Air Default image". Currently the best result is this old page that maybe should redirect to yours.  

http://www.adobe.com/devnet/air/articles/launch-images-ios.html

Again, thank you!

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Mar 11, 2015 0
Adobe Community Professional ,
Mar 15, 2015

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Up until now, I would include these images for a landscape only app:

Default-568h@2x.png

Default-Landscape.png

Default-Landscape@2x.png

Default.png

Default@2x.png

The Default-Landscape.png would appear on non Retina iPad, and would be correct whichever way you held the device. Likewise Default-Landscape@2x.png would do the same for Retina iPad.

According to your article, Default-Landscape@2x doesn't exist any more, and Default-Landscape is now specifically for Landscape Left.

Is this correct, or can we continue to only have Default-Landscape & Default-Landscape@2x?

My guess/hope is that the article is wrong, and that there is both a Default-Landscape@2x still, and a Default-LandscapeLeft, and that Default-Landscape is not specifically for Landscape Left.

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Mar 15, 2015 0
Adobe Employee ,
Mar 16, 2015

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Hi Colin,

Sorry for the confusion here, it's not that Default-Landscape@2x.png doesn't exists. The blog depicts one of the possible combination that developers can use to have a proper working application considering orientation of device.

if someone wish to include only Default-Landscape@2x.png instead of orientation specific images like Default-LandscapeLeft.png and Default-LandscapeRight.png then it can be done.

Thanks,

Jitender

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Mar 16, 2015 0
Advocate ,
Mar 20, 2015

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Why do the launch images not support jpeg? I found that if I rename a Default.jpeg to Default.png it works with the compressed jpeg image on the test device, but when I submit to Apple, Application loaders gives an error that the .png is in the wrong file format. So it seems technically possible to use .jpegs, but it is not supported by Air?

I find that all the splash screens in png format take a considerable amount of disk space, they make our ipas more than twice as big. Is there no way to reduce this file size?

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Mar 20, 2015 0
Enthusiast ,
Mar 20, 2015

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Not sure if Apple supports jpegs or not (I've only seen them mentioning pngs like here: Expected App Behaviors), but if you want smaller pngs you can use tinypng.com, or manually strip out any transparency etc. in photoshop.

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Mar 20, 2015 1
LilGames LATEST
Contributor ,
Nov 27, 2015

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Any chance you can update your page to include iPad Pro ?

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Nov 27, 2015 0
Contributor ,
Mar 22, 2015

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I was tired of exporting and keeping track of all of the app icons so I created an extension to create the default icons here. It will create all the icons for you from your main high resolution image (PSD). I don't know how to price it so it's temporarily on sale. Please send me any feedback (you don't have to tweet about it to get the discount).

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Mar 22, 2015 1
Advocate ,
Mar 23, 2015

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Thanks, definitely worth 5$ to me. Nice timesaver.

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Mar 23, 2015 1
Contributor ,
Mar 23, 2015

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That's nice but I already use the free template/action from Pixel Resort.

http://appicontemplate.com/

However, this thread is not about the icons but about the Default images shown during app initialization.

Thanks,

RB

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Mar 23, 2015 0