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So I was running into memory problems (1.2GB max before out of mem error) when running my app, I saw it was running in 32-bit on my Windows 10 Home x64.
I am using the adobe air 29 sdk with the compiler.
When I package my application in flashdevelop I have to first add <architecture>64</architecture> to the application element of my application.xml AND I must add
-target bundle to the adt call.
my adt call looks like this
call adt -package %OPTIONS% %SIGNING_OPTIONS% -target bundle %OUTPUT% %APP_XML% %FILE_OR_DIR%
Now I don't understand why if I set it to -target air it always publishes a 32-bit version of the application no matter what, regardless of what is in my application.xml. If I take out the <architecture> and do the bundle target it runs 32-bit, if I do anything besides -target bundle and adding that to my application.xml it will not publish an x64 version of the app.
Is what I did the only way to achieve an x64 AIR application or is this just not working right?
Hi,
The support for 64-bit AIR application on Windows is for Captive application only. Shared (.air) and Native applications would be 32-bit only.
For more details refer: Combined Windows 32-bit and 64-bit AIR SDK | Adobe Developer Connection
Thanks.
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Hi,
The support for 64-bit AIR application on Windows is for Captive application only. Shared (.air) and Native applications would be 32-bit only.
For more details refer: Combined Windows 32-bit and 64-bit AIR SDK | Adobe Developer Connection
Thanks.
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Amrita, so these Shared (.air packages) will only run in 32-bit mode on windows, but what about other operating systems like Mac,and Linux? Are those strictly 32-bit mode too? I want to be able to support other operating systems than Windows, 32-bit only, would destroy that support. I can't be stuck with 1.2gb of RAM to work with on those or else my application will just have to be windows only.
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Hi,
For Mac OSX the Adobe AIR is 64-bit only for each packaging target.
Thanks.