Copy link to clipboard
Copied
I'm developing an Adobe AIR game. In the application descriptor file I added all iOS icons:
<icon>
<image29x29>icons/ios/Icon-Small.png</image29x29>
<image40x40>icons/ios/Icon-Small-40.png</image40x40>
<image50x50>icons/ios/Icon-Small-50.png</image50x50>
...
<image152x152>icons/ios/Icon-76@2x.png</image152x152>
<image180x180>icons/ios/Icon-60@3x.png</image180x180>
<image1024x1024>icons/ios/iTunesArtwork@2x.png</image1024x1024>
</icon>
When I built IPA file and drag&drop it to the iTunes app on my Mac I don't see the app icon. Why?
I open the IPA file as zip archive. It contains only Payload folder with my game (MagicKey.app). I know that there is must be iTunesArtwork file.
What should I do to fix my issue?
That's normal. The iTunes image will appear ok when the app is downloaded from the App Store.
I find using the standard icon names to be too stressful, I can never remember what size Icon-Small is. Instead I name the icons after their size, and ADT takes care of giving them the right names in the IPA. I can see from your brief list that you may be missing some sizes. Here's my current list, which doesn't yet include iPad Pro, because ADT doesn't handle that yet:
29.png
36.png
40.png
48.png
50.png
57.pn
...Copy link to clipboard
Copied
That's normal. The iTunes image will appear ok when the app is downloaded from the App Store.
I find using the standard icon names to be too stressful, I can never remember what size Icon-Small is. Instead I name the icons after their size, and ADT takes care of giving them the right names in the IPA. I can see from your brief list that you may be missing some sizes. Here's my current list, which doesn't yet include iPad Pro, because ADT doesn't handle that yet:
29.png
36.png
40.png
48.png
50.png
57.png
58.png
72.png
76.png
80.png
96.png
100.png
114.png
120.png
144.png
152.png
512.png
1024.png
BTW, I use Photoshop's Generator feature to create all the icons.