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(windows) compile issue with Air32 & iOS12

New Here ,
Feb 12, 2019

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Hello, I couldn't compile my game with the latest Air32 after setting iOS 12.1 SDK.

I checked the instruction from the air32 release note to update the linker, but as the development flow is set on Windows, there's no way for us to update the ld64.exe.

Will it be possible that ld64.exe get updated for iOS12? Thanks.

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(windows) compile issue with Air32 & iOS12

New Here ,
Feb 12, 2019

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Hello, I couldn't compile my game with the latest Air32 after setting iOS 12.1 SDK.

I checked the instruction from the air32 release note to update the linker, but as the development flow is set on Windows, there's no way for us to update the ld64.exe.

Will it be possible that ld64.exe get updated for iOS12? Thanks.

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Air beta

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Feb 12, 2019 0
Enthusiast ,
Feb 13, 2019

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Today's Air 32 beta release is built with iOS 12.1 SDK. You might have better luck with that.

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Feb 13, 2019 0
Adobe Employee ,
Feb 13, 2019

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You can pick the latest beta 32.0.0.103 from labs.adobe.com. It has fix for the ld64 compile issue and upgrade to iOS 12.1.

Regards,

Rohit

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Feb 13, 2019 2
New Here ,
Feb 13, 2019

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I have updated to the latest beta 32.0.0.103. but I'm still get the error:

ld: cannot link directly with G:\\iphoneOS12.1.sdk/usr/lib/libSystem.B.tbd. Link against the umbrella framework 'System.framework' instead. for architecture armv7

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Feb 13, 2019 0
Engaged ,
Feb 15, 2019

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Link problem too on windows.

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Feb 15, 2019 0
New Here ,
Feb 16, 2019

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When using AIR SDK 32.0.0.103

I can compile with FB 4.7 on Windows 7 but

I'm getting app store response:

Invalid architectures - This app has invalid architecture, and may have been built with invalid build settings or incompatible tools. Try rebuilding the app with the latest Xcode version. If you are using third party development tools, contact the provider.

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Feb 16, 2019 0
Engaged ,
Feb 19, 2019

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The problem seems widespread so I added a bug :

Tracker

You might vote if you don"t want to buy a Mac before the Apple deadline 😉

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Feb 19, 2019 0
Adobe Employee ,
Feb 19, 2019

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Hi,

Thanks for reporting the issue. We are looking into it.

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Feb 19, 2019 4
Engaged ,
Feb 19, 2019

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Thx. Looking forward to it.

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Feb 19, 2019 0
Advocate ,
Feb 20, 2019

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Just for the record:

We are not seeing a compiler error when compiling with 32.0.0.103 for iOS on Windows 10, so I assume this is related to specific ANEs or other circumstances. We can build and test on devices without problems.

Hope it helps.

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Feb 20, 2019 0