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XCode 5.1 updated and now I can't debug AIR apps on iOS Simulator anymore

New Here ,
Mar 11, 2014

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Today XCode updated itself to version 5.1, with new iOS 7.1 platform support. It updated itself without asking permission, and now I can't run my AIR apps on the iOS simulator anymore. All my apps fail with the following error:

'Launching [myApplication]' has encountered a problem.

Error occurred while installing the application:

dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient

  Referenced from: /Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb

  Reason: image not found

/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/cmd7720052456329253213.tmp: line 1:  2126 Trace/BPT trap: 5       "/Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb" "-install" "-apppath" "/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/eb03981d-5689-4bb5-821c-78ca84086393/Payload/[myApplication].app" "-sdkpath" "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.1.sdk"

I use AIR SDK 4.0.1628 (the latest version according to the SDK download page today), and it doesn't make a difference if I choose another simulator version (7.0 and 6.1 fail the same way).

I'm developing in Flash Builder 4.7, on OS X 10.9.2

Any ideas of how to fix this? Will using the AIR 13 beta help?

Thanks, Frank

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XCode 5.1 updated and now I can't debug AIR apps on iOS Simulator anymore

New Here ,
Mar 11, 2014

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Today XCode updated itself to version 5.1, with new iOS 7.1 platform support. It updated itself without asking permission, and now I can't run my AIR apps on the iOS simulator anymore. All my apps fail with the following error:

'Launching [myApplication]' has encountered a problem.

Error occurred while installing the application:

dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient

  Referenced from: /Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb

  Reason: image not found

/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/cmd7720052456329253213.tmp: line 1:  2126 Trace/BPT trap: 5       "/Applications/AIR_SDKS/AIRSDK_4.0.0.1628/lib/aot/bin/isb/isb" "-install" "-apppath" "/var/folders/g1/014r026919j9fkv085ypt31r0000gn/T/eb03981d-5689-4bb5-821c-78ca84086393/Payload/[myApplication].app" "-sdkpath" "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.1.sdk"

I use AIR SDK 4.0.1628 (the latest version according to the SDK download page today), and it doesn't make a difference if I choose another simulator version (7.0 and 6.1 fail the same way).

I'm developing in Flash Builder 4.7, on OS X 10.9.2

Any ideas of how to fix this? Will using the AIR 13 beta help?

Thanks, Frank

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Mar 11, 2014 2
Mar 12, 2014

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Hi Frank,

Issue is reproducible at our end as well and we are investigating it.

Thanks,

Nimisha

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Mar 12, 2014 0
New Here ,
Mar 12, 2014

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We are having the same issue.

Things I have tried to do to fix this:  Re-installed XCode and redownloaded the simulators, updated iTunes.  This did not work.

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Mar 12, 2014 0
Explorer ,
Mar 13, 2014

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So, is there a bug filed for this? If so can you share the link so those of us who are interested can follow it.

I can confirm removing Xcode 5.1 and installing 5.0.x fixed the problem for now.

Thanks,

Jason

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Mar 13, 2014 0
Community Beginner ,
Mar 16, 2014

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Has any progress been made on this? I have the same problem. (http://forums.adobe.com/thread/1428120) Can we expect an update to AIR SDK or even a work around in the mean time?

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Mar 16, 2014 0
Explorer ,
Mar 19, 2014

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Getting the same issue. Just created a new app to confirm.

Error occurred while installing the application:

dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient

  Referenced from: /Applications/Adobe Flash Builder 4.7/sdks/4.12.0/lib/aot/bin/isb/isb

  Reason: image not found

/var/folders/fb/12wzy6754c7f0ssgt_n049g00000gn/T/cmd4233772018768529484.tmp: line 1:  2265 Trace/BPT trap: 5       "/Applications/Adobe Flash Builder 4.7/sdks/4.12.0/lib/aot/bin/isb/isb" "-install" "-apppath" "/var/folders/fb/12wzy6754c7f0ssgt_n049g00000gn/T/4510bbcb-462d-46ad-9bf8-bb6904b37434/Payload/TestSimulator.app" "-sdkpath" "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk"

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Mar 19, 2014 0
Explorer ,
Mar 19, 2014

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Please let us know when a fix is available.  Thank you.

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Mar 19, 2014 0
Explorer ,
Mar 22, 2014

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Yep. I wasted a few hours on this one too this morning.

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Mar 22, 2014 0
Explorer ,
Mar 22, 2014

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JamieCrow,

Maybe we should introduce Adobe to the Apple Developer Program, where Apple post several beta versions of Xcode before it is released, and lets you talk to their engineers?  That way, since Adobe product functionality depends on staying current with Apple technology, the two firms can communicate, and Adobe can ready their products for compatibility before users run into roadblocks?

busitech

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Mar 22, 2014 0
Community Beginner ,
Mar 22, 2014

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Apple does this on purpose, its thier policy to obfuscate their technology. Its Apples' way or not at all.

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Mar 22, 2014 0
New Here ,
Mar 27, 2014

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Does anyone know if we are any nearer to a fix??

Thanks!

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Mar 27, 2014 0
New Here ,
Mar 27, 2014

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Mar 27, 2014 0
Explorer ,
Mar 27, 2014

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Who wants to be the guinea pig?

I'm skeptical because the open items on that list seem to conflict with the fixed one.

Report back if this actually works now.

Thanks,

Jason

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Mar 27, 2014 0
New Here ,
Mar 27, 2014

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yes. works.

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Mar 27, 2014 0
Community Beginner ,
Mar 27, 2014

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Will it be ok to use a beta product to publish apps? I thought you werent supposed to publish final products using this build.

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Mar 27, 2014 0
Adobe Community Professional ,
Mar 27, 2014

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It used to be that way, there was even a watermark. But given that quite often you have to use a beta to comply with the App Store requirements, Adobe say it’s ok to submit with a beta. I think they also recommend doing an update to the app when the next release version comes out.

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Mar 27, 2014 0
New Here ,
Mar 27, 2014

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Guy's can anyone throw me a frikkin' bone please.

How would one go about installing this? I'm new to this IDE and have been throwing in the deep end picking up where someone else left off. I'm finding the conflicting instructions and naming scheme just bizarre and infuriating.

I've done the overlaying thing to bring me up to AIR 4 so I can still export an IPA itunes will accept but what's the deal with AIR 3.x to 4 and how does AIR 13 beta fit in?

To be frank I find the overlay think with SDK's in a program at v 4.7 that I have to pay serious cash for insulting and absurd. I mean seriously come on, it's the sort of thing I might expect in an open source app but not in a commercial product.

I'm not developing when I'm wresting against an abortion of an IDE so any pointers would be much appreciated!

Thanks

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Mar 27, 2014 0
Community Beginner ,
Mar 27, 2014

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It wont even let me choose the option to use the iOS simulator when I switched to AIR 13

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Mar 27, 2014 0
Community Beginner ,
Mar 27, 2014

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It is not working for me, how did you make it work?

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Mar 27, 2014 0
New Here ,
Mar 27, 2014

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I updated to new sdk and vuolá

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Mar 27, 2014 0
Explorer ,
Mar 27, 2014

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Antony,

Sure, it's really not that difficult. The air 13 thing is a jump to bring parity to the flash player and air versions so the next version will be 13.

Do yourself a favor and go to http://flex.apache.org and download the apache flex installer for developers. That will automate the whole download and overlay process. Then you just have an sdk folder to point the IDE to in the compiler/sdk settings.

Then you should be good to go.

-Jason

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Mar 27, 2014 0
Community Beginner ,
Mar 27, 2014

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I am using Flash CC, downloaded the AIR 13 SDK Compiler Beta (NOT Flex) and added the SDK using the HELP menu.

If I use AIR 4.0 it will fail to install the app on the iOS Simulator

If I use AIR 13 Beta, it doesn't even give me the option to use the iOS Simulator (the option is disabled)

This is on a Mac with 10.9 and most recent verson of Flash CC and Xcode 5.1 and iOS 7.1

Please EXPLAIN how/what you did to fix the problem.

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Mar 27, 2014 0
New Here ,
Mar 28, 2014

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Thanks for the steer Jason that worked,

So that would be Apache Flex 4.12 using Flex installer 2.7 will bring the same benefits of AIR SDK for Flex 13...... I basically have to use an installer from a third party to make the commercial product I pay for work to solve the precise problem its sold as solving.

It's like buying a friggin' drill you have to put together yourself.

I'm gonna get this build finished, then sneak into Flash Builders room while it's having a sleep after a big dinner and smother it with a pillow. It's the kindest thing to do. Ha!

@DavidDragon,

Follow these steps:

http://flex.apache.org/doc-getstarted.html

However just make sure you use the latest version [4.12.0]

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Mar 28, 2014 0
Community Beginner ,
Mar 28, 2014

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I told you I use Flash CC, NOT Flash builder and Flex...

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Mar 28, 2014 0
New Here ,
Mar 28, 2014

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Oh right, I'm afraid I've never used that so can't offer much guidance.

Surely there must be a tutorial which shows you how to select or manage the SDK which Flash CC uses. The installation of Flex and AIR via the Apache installer will be the same, it's just how you point Flash CC to it.

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Mar 28, 2014 0
Community Beginner ,
Mar 28, 2014

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I just download the SDK and then use the Manage Extentions menu option in Flash CC to add the SDK then select which SDK i use in the project. It hasn't been working though.

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Mar 28, 2014 0
Adobe Community Professional ,
Mar 28, 2014

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I see the same issue, and have been waiting for AIR to claim to have fixed the issue. Now that it claims that it works I will ask the Flash pro team why it is that the menu item is still grayed out.

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Mar 28, 2014 0
New Here ,
Apr 29, 2014

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To install the new (or any future SDK), first download the SDK & Compiler. For Air 13 Beta, go here and download the SDK& Complier Beta (make sure its this one!): http://labs.adobe.com/downloads/air.html

Then, follow these steps to install it: http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html

Then close and relaunch flash builder.

Yes, it's kind of a pain, but should really take < 10 minutes. Doing this allowed me to launch the iOS simulator again.

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Apr 29, 2014 0
Community Beginner ,
Apr 30, 2014

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I've already said that I use Flash CC, not flash builder. When will this issue be addressed? Also, when testing use the AIR Simulator (mobile), AIR 13 iis laggy while AIR 4 is not.

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Apr 30, 2014 0
Community Beginner ,
Apr 07, 2014

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I got an email about a post saying it was fixed but the post was deleted. I geuss they are still having trouble?

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Apr 07, 2014 0
Apr 11, 2014

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Hi All,

Sorry for delay in response, the Flash Professional CC issue (the iOS Simulator option being disabled) is reproducible at our end and issue lies with the Flash Professional IDE. Our Flash Pro team is working on the fix and it would be available soon.

Thanks,

Nimisha

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Apr 11, 2014 0
Participant ,
Apr 14, 2014

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Glad to hear that.

So the only solution at this point is to roll back to XCode 5.0 ...

Easier said than done!

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Apr 14, 2014 0
Community Beginner ,
Apr 16, 2014

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Ive updated to the official AIR SDK 13 release but the option to test on iOS Simulator is still disabled. When can we expect a fix?

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Apr 16, 2014 0
Adobe Community Professional ,
Apr 16, 2014

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Nimisha mentioned that the problem is in Flash Pro, and that it’s being worked on. I don’t know what the release date is for the next version of Flash Pro.

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Apr 16, 2014 0
Explorer ,
Mar 12, 2014

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The problem with this is that the iPhoneSimulatorRemoteClient.framework is not in the 7.1 SDK. I havent figured out if it exists and is in a different location or not yet, but Ive been struggling with the same problem. I think the answer for now might be removing XCode 5.1 and rolling back to 5.0.

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Mar 12, 2014 0
Adobe Community Professional ,
Mar 12, 2014

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I see that other tools are having the same issue, and a fix is needed in the tool. Hopefully that is true for Flash too:

http://forums.xamarin.com/discussion/14568/xcode-5-1-could-not-load-the-simulator

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Mar 12, 2014 0
New Here ,
Mar 28, 2014

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Anyone got a proper answer yet?

I'm having the same issue, tried with Apache SDK too, no luck...

If someone succeeded, please provide us the steps you made to make it work.

Thanks!

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Mar 28, 2014 0
Explorer ,
Mar 30, 2014

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I am getting the same error . Compilation runs. But when trying to use -installApp , i get this error.  I had upgraded to xcode 5.1 yesterday. Using AIR 13 and downloaded the latest AIR SDK. But the error remains the same.

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Mar 30, 2014 0
Community Beginner ,
Apr 04, 2014

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Any news? I am still not able to test my apps in the simulator, which limits the testing cycle to just a couple of devices. I tried Air 13.0.0.76 and Flash CC. Some said it worked, but not for me.

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Apr 04, 2014 0