I'm running into a huge issue with Adobe Animate. I'm trying to pose my character, which is rigged with parent layering, with the keyframes I want it set on the timeline. But when I go back, it randomly breaks like the example below, this has never happened to me before and I didn't do anything out of the ordinary. I've gone back to make corrections, but it keeps breaking and I don't know what's going on. Can somebody help me out please? Otherwise, Adobe Animate will become unusable.
You may want to up your game and explore SMR.
Ok I'll check these videos out. Thank you!
Are you using Auto Keyframe ON. If Yes it is a known issue and we have fixed it internally. Fix will be soon available in upcoming release. You can avoid these issue if you Disable Autokeyframe.
If it still exists please share a short screen recording of the issue with us to investigate on the same.
If the Auto Keyframe ON is that buggy, than I jus twon't use it and just keyframe each part until the patch arrives to fix it. I'll try that and update you as to how it went.
*just won't use it
Also worth mentioning I have experienced this if I update any parent/child relationships across keyframes - it will break the rig. In other words, if the arm is parented to the torso in keyframe A but then I change it in keyframe B, it breaks. Scrub your timeline and watch the layer parenting window to see if anything changes across keyframes.
All the parent/child relationships are fine, I don't see any anomalies anywhere else.
Did you accidentally change the center point for a symbol(s) instance on any keyframes?
No I didn't. I have the center points where I want them.
Show us a screen shot of your layer parent set up. so we can see if there is an issue with it.
Okay, here. And the relationships don't change at all when I scroll through the timeline. I just tried posing without the auto keyframe and it seems to work much better. So I really do think it's the Auto Keyframe that's the problem just like Arvind said.