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An issue with smooth scaling after converting to symbol

Explorer ,
Mar 12, 2017 Mar 12, 2017

Hey people! Thanks for getting here. I got an issue with scaling. I take my source image, which is in png, adjust an animation, which includes scaling. It works as it's supposed to, all the scaling is smooth and neat. But then I decide to add some alpha changes into several keyframes. To do so, I convert the layer into a symbol. And as soon as I do that all the smoothness of scaling just disappears. It just leaps from one size to another. Tell me please what am I doing wrong? Thank you for your answers!

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correct answers 1 Correct answer

LEGEND , Mar 14, 2017 Mar 14, 2017

arturs73452037  wrote

I take my source image, which is in png, adjust an animation, which includes scaling. It works as it's supposed to, all the scaling is smooth and neat. But then I decide to add some alpha changes into several keyframes. To do so, I convert the layer into a symbol.

Wait, stop right there. It's not possible to animate a bitmap without it already being a symbol. If you try, Animate will forcibly convert it to a symbol without even telling you it's doing it. That's how people en

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Community Expert ,
Mar 13, 2017 Mar 13, 2017

start over using your symbol.

add it to a keyframe, add a motion tween and then scale and fade your symbol on another frame.  test.

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Explorer ,
Mar 13, 2017 Mar 13, 2017

Does that mean there's no sense in doing any animation before converting to a symbol, since you'll always need to do the animation again?

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Community Expert ,
Mar 13, 2017 Mar 13, 2017

you won't need to convert it to symbol unless you want to use a motion tween and if you want to use a motion tween, convert it to a symbol.

it doesn't make sense to apply a classic or shape tween to a shape and then apply a motion tween.  ie, use a shape tween or use a classic tween or use a motion tween.  you can't use different tweens on the same object/shape.

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LEGEND ,
Mar 14, 2017 Mar 14, 2017
LATEST

arturs73452037  wrote

I take my source image, which is in png, adjust an animation, which includes scaling. It works as it's supposed to, all the scaling is smooth and neat. But then I decide to add some alpha changes into several keyframes. To do so, I convert the layer into a symbol.

Wait, stop right there. It's not possible to animate a bitmap without it already being a symbol. If you try, Animate will forcibly convert it to a symbol without even telling you it's doing it. That's how people end up with "Tween 1", "Tween 2", etc in their libraries.

Either way, if a tween starts with one symbol but ends with a different symbol, well... sometimes Animate is smart enough to figure out what's going on, but sometimes it isn't, and when that happens the tween just breaks entirely.

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