Opened a new Animate HTML5 Canvas document, changed the stage size to 2000 x 1520, imported a .jpg to the stage, published and uploaded to website,
Page constantly crashes on Android, getting the message 'Aw Snap, something went wrong'.
Tried debugging with chrome://inspect/#devices, but nothing found ( nothing in console ).
I have tried both Windows and Mac, Animate versions 21.0.1 and 21.0.2 (Build 37893 Windows and 37179 Mac)
- Include hidden layers
- Make responsive by width
- Scale to fill visible area stretch to fit
- Include preloader default
- Compact shapes
- Export images assets as texture
- Quality 8 bit
- Resolution 2.0
- Max Size 2048 x 2048
Does this look like it deserves a bug report? Anyone have any idea what's going on here?
My first guess is that your canvas is way too big. Have you tried resizing it down by say about 50%?
But if that's not the problem, would you mind sharing a link so we can test?
Thanks for such a quick response. I have built similar pages so I'm really confused as to why this is behaving this way.
I changed the stage size to 500 x 380 and the maximum spritesheet size to 450 x 450,
but am still getting the same error.
Here's a link to the page, I'll try to keep this open for a short while, (should have no cache)
and I'll attach the .fla
Note: the attachment doesn't seem to have worked so here's a link
Thanks for the feedback.
Have you customized the HTML? I can't tell for sure.
Anyway, have you tried creating a blank document and pasting your frames in it? I have and upload it to Netlify and so far it hasn't broken at all.
Please let me know.
That is a modified HTML, yes.
If you'd like, i put an updated, non-modified HTML
But that link at Netlify seems to work, so I wonder if I'm having some sever / cloud server issue.
OK, I took your code from Netlify and put it on my server and it works, so I should get it from here.
Thanks for the help.