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I put a textinput(fl.controls.TextInput) from User Interface in the scene.
But it's no show when build the project to swf.
And an alert box with title "Invalid size and position" was popup when I tried to resize the textInput.
Is it a severity bug in Animation CC 2017?
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i don't have a problem using the textinput, but it's hard to determine exactly what you're doing. eg, i can't even determine if that orange rectangle (and therefore the textinput) is on-stage, or even if it is the stage.
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