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animation

Community Beginner ,
Oct 26, 2020 Oct 26, 2020

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hi,

I have a problem,

In the timeline the animation work. But after publish, nothing works!!! Not the animation and not the button up hit and down.

Does someone have a solution? It's a little emergency.

Thanks to all

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Error , Publish package , Timeline

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Community Expert ,
Oct 26, 2020 Oct 26, 2020

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if as3, are there any error messages in the compiler panel or the output panel?

 

if canvas, are there any error messages in the browser's developer console?

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Community Beginner ,
Oct 27, 2020 Oct 27, 2020

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no error! that's the problem.

--
*Ethel IFRAH*
*Graphic Designer*
+972 58 588 7115
*studioethel.com *

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Community Expert ,
Oct 27, 2020 Oct 27, 2020

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a3 or canvas? (and if as3, what file type(s) are you publishing?)

how are you testing?

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Community Beginner ,
Oct 27, 2020 Oct 27, 2020

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that was a fla. document and I convert it to html5 canvas.
And after the converting, it's doesn't work after publish (in fla. everything ok)

test with publish in browser

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Community Expert ,
Oct 27, 2020 Oct 27, 2020

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animate rarely converts everything in a fla (that publishes a working swf) to a fla with working html5.

 

eg, if there's any code, that needs to be manually converted from as3 to easeljs/actionscript.

 

p.s.  did you really check the developer's console in your test browser?

p.p.s.  there had to be, at least, warnings in animate when you tested.  what were they?  (and double check for error messages)

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Community Beginner ,
Oct 27, 2020 Oct 27, 2020

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But most animations work. And 3 of them no.

This is why I don't understand the bug.

This is the warning: 

** 156 Bitmaps packed successfully into 8 spritesheet(s).
Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (234)
Only circular (not oval) radial gradients are supported. (3)
Color effects are published as a filter and subject to the same limitations. (400)
Shadow and glow filters are very expensive effects, and not all options are supported. (2)
Filters are very expensive and are not updated once applied. Cache as bitmap is automatically enabled when a filter is applied. This can prevent animations from updating. (93)
Applying "cache as bitmap" to an animated instance will prevent the animation from updating. (93)
Classic tweens that end on a keyframe with multiple elements may have unexpected results. (4)
Modifying the transform point in a tween can produce unexpected results.
Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.

 

I hope we find quickly a solution!

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Community Expert ,
Oct 27, 2020 Oct 27, 2020

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are all these animations (the working and failing ones) all in the same fla?

 

or you mean you have different flas, some that work when testing and some that do not work.

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Community Beginner ,
Oct 27, 2020 Oct 27, 2020

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All in the same fla

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Guru ,
Oct 27, 2020 Oct 27, 2020

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Most likely you have applied Tint, Brightness or some other Color Effect to those Symbols instances which do not play in the Canvas export.

 

Pay attention to this: 

Color effects are published as a filter and subject to the same limitations. (400)

 

You have to remove all Color Effects and deal with you needs to have variations in other ways.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Community Beginner ,
Oct 28, 2020 Oct 28, 2020

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Yes, I know that. But now I'm talking about two animations without color effect or something like that. There is animations that run on hover and it's work in fla but not after convert to html5 canvas

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Community Expert ,
Oct 28, 2020 Oct 28, 2020

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recreate the animations that fail, in your canvas fla. 

 

for each failed animation, you can copy and paste the animation end points and apply the tween in animate.

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