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Hi all.
I'm nearing the end of a drag & drop game that contains 12 objects with 12 targets. I've pasted an example of how my drag & drop works. I'm trying to figure out how to display (or got to a frame) that displays a congratulations message with an 'If' (something that knows when all of my objects are all locked into the correct coordinates).
Thanks in advance!
Example of how drag & drop on on object/target is written
// DRAG OBJECT NAME: 'drag4_mc' TARGET NAME 'drop_mc'
drag4_mc.onPress = function() {
startDrag(this);
};
drag4_mc.onRelease = drag4_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/drop_mc") {
this.onTarget = true;
_root.test1_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.drop_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag4_mc.myHomeX=drag4_mc._x;
drag4_mc.myHomeY=drag4_mc._y;
//the variables below will store the clips end position
drag4_mc.myFinalX = 726.10;
drag4_mc.myFinalY = 437.10;
drag4_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag4_mc.onMouseUp = function() {
mousePressed = false;
};
drag4_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
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you can use:
var correctDrops:Number = 0;
// DRAG OBJECT NAME: 'drag4_mc' TARGET NAME 'drop_mc'
drag4_mc.onPress = function() {
startDrag(this);
};
drag4_mc.onRelease = drag4_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/drop_mc") {
this.onTarget = true;
_root.test1_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.drop_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag4_mc.myHomeX=drag4_mc._x;
drag4_mc.myHomeY=drag4_mc._y;
//the variables below will store the clips end position
drag4_mc.myFinalX = 726.10;
drag4_mc.myFinalY = 437.10;
drag4_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag4_mc.onMouseUp = function() {
mousePressed = false;
};
drag4_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
correctDrops++;
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
if(correctDrops==12){
// do whatever
}
}
};
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Thanks, I can see the logic in that but just struggling to piece it together. I'm coming back to Flash after a 8 year hiatus so I'm getting stuck at various stages. Sorry!
would I have to write some script at the top that states that it's starting at zero correct drops... and then add your script amend to each button so that it can start counting accurately?
Here is my entire script (brace yourself!). Any suggestions would be greatly appreciated.
stop();
drag1_mc.onPress = function() {
startDrag(this);
};
drag1_mc.onRelease = drag1_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/drop1_mc") {
this.onTarget = true;
_root.drop1_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.drop1_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag1_mc.myHomeX=drag1_mc._x;
drag1_mc.myHomeY=drag1_mc._y;
//the variables below will store the clips end position
drag1_mc.myFinalX = 304.30;
drag1_mc.myFinalY = 437.65;
drag1_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag1_mc.onMouseUp = function() {
mousePressed = false;
};
drag1_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// PATIENT SUPPORT BUTTON
drag6_mc.onPress = function() {
startDrag(this);
};
drag6_mc.onRelease = drag6_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/drop66_mc") {
this.onTarget = true;
_root.drop66_mc.gotoAndStop(2);
} else {
this.onTarget = false;
_root.drop66_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag6_mc.myHomeX=drag6_mc._x;
drag6_mc.myHomeY=drag6_mc._y;
//the variables below will store the clips end position
drag6_mc.myFinalX = 161.45;
drag6_mc.myFinalY = 437.65;
drag6_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag6_mc.onMouseUp = function() {
mousePressed = false;
};
drag6_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// CARER BUTTON
drag2_mc.onPress = function() {
startDrag(this);
};
drag2_mc.onRelease = drag2_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/drop22_mc") {
this.onTarget = true;
_root.drop22_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.drop22_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag2_mc.myHomeX=drag2_mc._x;
drag2_mc.myHomeY=drag2_mc._y;
//the variables below will store the clips end position
drag2_mc.myFinalX = 446.05;
drag2_mc.myFinalY = 438.10;
drag2_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag2_mc.onMouseUp = function() {
mousePressed = false;
};
drag2_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// CFUNDER BUTTON
drag9_mc.onPress = function() {
startDrag(this);
};
drag9_mc.onRelease = drag9_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/drop9_mc") {
this.onTarget = true;
_root.drop9_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.drop9_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag9_mc.myHomeX=drag9_mc._x;
drag9_mc.myHomeY=drag9_mc._y;
//the variables below will store the clips end position
drag9_mc.myFinalX = 586.75;
drag9_mc.myFinalY = 437.10;
drag9_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag9_mc.onMouseUp = function() {
mousePressed = false;
};
drag9_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// BIOTECH BUTTON
drag12_mc.onPress = function() {
startDrag(this);
};
drag12_mc.onRelease = drag12_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/biotech_mc") {
this.onTarget = true;
_root.biotech_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.biotech_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag12_mc.myHomeX=drag12_mc._x;
drag12_mc.myHomeY=drag12_mc._y;
//the variables below will store the clips end position
drag12_mc.myFinalX = 866.95;
drag12_mc.myFinalY = 437.10;
drag12_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag12_mc.onMouseUp = function() {
mousePressed = false;
};
drag12_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// Policy BUTTON
drag11_mc.onPress = function() {
startDrag(this);
};
drag11_mc.onRelease = drag11_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/policy_mc") {
this.onTarget = true;
_root.policy_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.policy_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag11_mc.myHomeX=drag11_mc._x;
drag11_mc.myHomeY=drag11_mc._y;
//the variables below will store the clips end position
drag11_mc.myFinalX = 162.50;
drag11_mc.myFinalY = 706.70;
drag11_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag11_mc.onMouseUp = function() {
mousePressed = false;
};
drag11_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// SCIENTIST BUTTON
drag7_mc.onPress = function() {
startDrag(this);
};
drag7_mc.onRelease = drag7_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/scientist_mc") {
this.onTarget = true;
_root.scientist_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.scientist_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag7_mc.myHomeX=drag7_mc._x;
drag7_mc.myHomeY=drag7_mc._y;
//the variables below will store the clips end position
drag7_mc.myFinalX = 306.25;
drag7_mc.myFinalY = 706.65;
drag7_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag7_mc.onMouseUp = function() {
mousePressed = false;
};
drag7_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// SCIENTIST BUTTON
drag10_mc.onPress = function() {
startDrag(this);
};
drag10_mc.onRelease = drag10_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/journalist_mc") {
this.onTarget = true;
_root.journalist_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.journalist_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag10_mc.myHomeX=drag10_mc._x;
drag10_mc.myHomeY=drag10_mc._y;
//the variables below will store the clips end position
drag10_mc.myFinalX = 447.00;
drag10_mc.myFinalY = 706.70;
drag10_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag10_mc.onMouseUp = function() {
mousePressed = false;
};
drag10_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// ETHICIST BUTTON
drag8_mc.onPress = function() {
startDrag(this);
};
drag8_mc.onRelease = drag8_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/ethic_mc") {
this.onTarget = true;
_root.ethic_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.ethic_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag8_mc.myHomeX=drag8_mc._x;
drag8_mc.myHomeY=drag8_mc._y;
//the variables below will store the clips end position
drag8_mc.myFinalX = 586.15;
drag8_mc.myFinalY = 706.65;
drag8_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag8_mc.onMouseUp = function() {
mousePressed = false;
};
drag8_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// PATIENT BUTTON
drag3_mc.onPress = function() {
startDrag(this);
};
drag3_mc.onRelease = drag3_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/patient_mc") {
this.onTarget = true;
_root.patient_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.patient_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag3_mc.myHomeX=drag3_mc._x;
drag3_mc.myHomeY=drag3_mc._y;
//the variables below will store the clips end position
drag3_mc.myFinalX = 727.00;
drag3_mc.myFinalY = 706.65;
drag3_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag3_mc.onMouseUp = function() {
mousePressed = false;
};
drag3_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// RESEARCH NURSE BUTTON
dragfive_mc.onPress = function() {
startDrag(this);
};
dragfive_mc.onRelease = dragfive_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/research_mc") {
this.onTarget = true;
_root.research_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.research_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
dragfive_mc.myHomeX=dragfive_mc._x;
dragfive_mc.myHomeY=dragfive_mc._y;
//the variables below will store the clips end position
dragfive_mc.myFinalX = 865.80;
dragfive_mc.myFinalY = 706.70;
dragfive_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
dragfive_mc.onMouseUp = function() {
mousePressed = false;
};
dragfive_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
// CLINICIAN 2 (TEMP NAME) BUTTON
drag4_mc.onPress = function() {
startDrag(this);
};
drag4_mc.onRelease = drag4_mc.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/test1_mc") {
this.onTarget = true;
_root.test1_mc.gotoAndStop(2);
var isLocked = true;
} else {
this.onTarget = false;
_root.test1_mc.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drag4_mc.myHomeX=drag4_mc._x;
drag4_mc.myHomeY=drag4_mc._y;
//the variables below will store the clips end position
drag4_mc.myFinalX = 726.10;
drag4_mc.myFinalY = 437.10;
drag4_mc.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drag4_mc.onMouseUp = function() {
mousePressed = false;
};
drag4_mc.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the object is dropped on any part of the target it slides to the center of the target
} else if (mousePressed == false && this.onTarget == true) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
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yes, i have that listed in the first line of code. and you can condense your code so it's easier to read and debug.
var correctDrops:Number = 0;
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
var drag_mcA:Array = [drag1_mc,drag2_mc, etc];
var drop_targetA:Array = ["/drop1_mc", "/drop2_mc", etc];
var tweenX:Tween;
var tweenY:Tween;
var tweenTime:Number = 1;
for(var i:Number=0;i<drag_mcA.length;i++){
drag_mcA.ivar = i;
drag_mcA.myHomeX = drag_mcA._x;
drag_mcA.myHomeY = drag_mcA._y;
drag_mcA.onPress=function(){
this.startDrag();
}
drag_mcA.onRelease=drag_mcA.onReleaseOutside=function(){
this.stopDrag();
if(this._droptarget==drop_targetA[this.ivar]){
correctDrops++;
completeCheckF();
tweenX = new Tween(this, "x", Strong.easeOut, this._x, eval(drop_targetA[this.ivar])._x, tweenTime, true);
tweenY = new Tween(this, "y", Strong.easeOut, this._y, eval(drop_targetA[this.ivar])._y, tweenTime, true);
delete this.onPress;
delete this.onRelease;
delete this.onReleaseOutside;
} else {
tweenX = new Tween(this, "x", Strong.easeOut, this._x, this.myHomeX, tweenTime, true);
tweenY = new Tween(this, "y", Strong.easeOut, this._y, this.myHomeY, tweenTime, true);
}
}
}
function completeCheckF(){
if(correctDrops==drag_mcA.length){
// do whatever
}
}
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Hmm, I've added the drag and drop names to the script and have tried using the above code but I can't seem to get anything to work now
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copy and paste the code you used.
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I also added some text to reveal when the answers are correct but I haven't got the chance to debug it yet..
stop();
txt_correct_mc._alpha = 0;
var correctDrops:Number = 0;
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
var drag_mcA:Array = [drag1_mc,drag2_mc,drag3_mc,drag4_mc,dragfive_mc,drag6_mc,drag7_mc,drag8_mc,drag9_mc,drag10_mc,drag11_mc,drag12_mc];
var drop_targetA:Array = ["/drop1_mc", "/drop22_mc","/drop66_mc","/drop9_mc", "/test1_mc","/biotech_mc","/policy_mc","/scientist_mc","/journalist_mc","/ethic_mc","/patient_mc","/research_mc"];
var tweenX:Tween;
var tweenY:Tween;
var tweenTime:Number = 1;
for(var i:Number=0;i<drag_mcA.length;i++){
drag_mcA.ivar = i;
drag_mcA.myHomeX = drag_mcA._x;
drag_mcA.myHomeY = drag_mcA._y;
drag_mcA.onPress=function(){
this.startDrag();
}
drag_mcA.onRelease=drag_mcA.onReleaseOutside=function(){
this.stopDrag();
if(this._droptarget==drop_targetA[this.ivar]){
correctDrops++;
completeCheckF();
tweenX = new Tween(this, "x", Strong.easeOut, this._x, eval(drop_targetA[this.ivar])._x, tweenTime, true);
tweenY = new Tween(this, "y", Strong.easeOut, this._y, eval(drop_targetA[this.ivar])._y, tweenTime, true);
delete this.onPress;
delete this.onRelease;
delete this.onReleaseOutside;
} else {
tweenX = new Tween(this, "x", Strong.easeOut, this._x, this.myHomeX, tweenTime, true);
tweenY = new Tween(this, "y", Strong.easeOut, this._y, this.myHomeY, tweenTime, true);
}
}
}
function completeCheckF(){
if(correctDrops==drag_mcA.length){
txt_correct_mc._alpha = 100;
}
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copy and paste the trace output after using the following and trying a drag drag1_mc:
stop();
txt_correct_mc._alpha = 0;
var correctDrops:Number = 0;
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
var drag_mcA:Array = [drag1_mc,drag2_mc,drag3_mc,drag4_mc,dragfive_mc,drag6_mc,drag7_mc,dr ag8_mc,drag9_mc,drag10_mc,drag11_mc,drag12_mc];
var drop_targetA:Array = ["/drop1_mc", "/drop22_mc","/drop66_mc","/drop9_mc", "/test1_mc","/biotech_mc","/policy_mc","/scientist_mc","/journalist_m c","/ethic_mc","/patient_mc","/research_mc"];
var tweenX:Tween;
var tweenY:Tween;
var tweenTime:Number = 1;
for(var i:Number=0;i<drag_mcA.length;i++){
drag_mcA.ivar = i;
drag_mcA.myHomeX = drag_mcA._x;
drag_mcA.myHomeY = drag_mcA._y;
trace(drag_mcA);
drag_mcA.onPress=function(){
trace(this);
this.startDrag();
}
drag_mcA.onRelease=drag_mcA.onReleaseOutside=function(){
this.stopDrag();
if(this._droptarget==drop_targetA[this.ivar]){
correctDrops++;
completeCheckF();
tweenX = new Tween(this, "x", Strong.easeOut, this._x, eval(drop_targetA[this.ivar])._x, tweenTime, true);
tweenY = new Tween(this, "y", Strong.easeOut, this._y, eval(drop_targetA[this.ivar])._y, tweenTime, true);
delete this.onPress;
delete this.onRelease;
delete this.onReleaseOutside;
} else {
tweenX = new Tween(this, "x", Strong.easeOut, this._x, this.myHomeX, tweenTime, true);
tweenY = new Tween(this, "y", Strong.easeOut, this._y, this.myHomeY, tweenTime, true);
}
}
}
function completeCheckF(){
if(correctDrops==drag_mcA.length){
txt_correct_mc._alpha = 100;
}
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