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Hello
Adobe Animate: I have used an Asset warp tool on a object. Then appeared an information that:
"To ensure a good warping experience, Animate will be converting all files under 1500 pixels".
After that, the object automatically shrunk and the mesh that was created is much larger than the object. Please tell me how to fix it? So that the object is the same size as I determined earlier and that the mesh adjoins it.
In addition, please write me which option use to be able to change the size of the object by entering a value.
Thank you
That's a weird bug. It seems to happen when you import a high resolution image, scale it down with free transform and then use the asset warp tool. Here's a few workarounds that worked for me:
1) If the mesh gets larger when you first click the image with the asset warp tool, press Ctrl+Z to undo it, then click it again with the same tool; for some reason the second time you do it, it generates the mesh at the propper size.
2) When you import the image, don't scale it down with the free transfor
...@arvind_bv I noticed that when I create a document of a very large size, the created mesh adheres well to the object. So far, the only solution is (if we want to create a document with our own page dimensions) in a roundabout way in Photoshop to create objects much smaller than the background and only then import them into Adobe Animate.
It's just tiring. It could be easier 🙂
The size in centimeters is irrelevant, that's for print purposes, what matters is the size in pixels. An image could 'physically' be 40 cm but be tens of thousands of pixels in resolution.
Unlike Photoshop, units in Animate are pretty much always meassured in pixels, since it's a web only program; you have to really go out of your way to change it. In Photoshop though, consider changing your measure units from centimeters to pixels to avoid any confussion.
In Animate, the stage size (in pixels) ca
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I still need help with the above issue. Thank you in advance for your help.
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Could anybody help me solve this problem? I will be grateful.
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That's a weird bug. It seems to happen when you import a high resolution image, scale it down with free transform and then use the asset warp tool. Here's a few workarounds that worked for me:
1) If the mesh gets larger when you first click the image with the asset warp tool, press Ctrl+Z to undo it, then click it again with the same tool; for some reason the second time you do it, it generates the mesh at the propper size.
2) When you import the image, don't scale it down with the free transform tool, leave it at the original size, use the asset warp tool, THEN scale it down.
3) Make a low res version of the image (less than 1500 pixels) in an image editing program before importing it to Animate. The bug doesn't happen with lower res images.
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Thank you for your answer.
I checked all three suggestions, but unfortunately the problem is still the same.
2) Even when I apply the Asset warp tool to an object in its original size, the object shrinks by itself and the mesh remains much larger.
3) When I reduced the size of the image in Photoshop and Animate did not give me a message that image was too large, the problem I described appears anyway.
It is a pity that there is no (because I cannot find) an option to adjust the mesh size. This possibility is available, for example, in the free Opentoonz program.
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It's not that bad on my end. Are you able to share the FLA? You can do so via Google Drive, WeTransfer, or Wormhole if you'd like us to take a look.
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@Mario_CRss you said "It's not that bad on my end", I created a document from scratch and this is where your method 2 works. Earlier, I tried to apply your advice on a document where even if I removed the layer previously, the old mesh for the new object was still displayed.
You're the best. Thank you very much for solving this problem and that you were willing to look further to help me. Thank you again. All the best :).
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No problem, glad it worked out somehow.
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@Bart111 Hope you got the workaround as Mario_CR mentioned. We have identified the cause for the original issue and we are working on a fix. We will keep you posted once there is a fix for the same. Please let us know if you have any queries. Thanks!
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@arvind_bv However, the problem persists. Some of the objects that I imported and used the Asset Warp Tool fit well with the mesh and some did not (for example, the mesh was larger and further to the right from the object). Did you manage to do something about the bug you identified? A good solution I think would be to introduce an option to edit the mesh size and the option to change its position relative to the object (as is the case with the free Opentoonz program, for example).
Please let me know if you are able to do something about it? Because I think Adobe Animate should be more functional in terms of this tool.
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@arvind_bv I noticed that when I create a document of a very large size, the created mesh adheres well to the object. So far, the only solution is (if we want to create a document with our own page dimensions) in a roundabout way in Photoshop to create objects much smaller than the background and only then import them into Adobe Animate.
It's just tiring. It could be easier 🙂
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And I was wondering why the objects I created in Photoshop are bigger when I import them into Adobe Animate. For example, an image in Photoshop is 40 cm, and this is the size I create a document in Adobe Animate, but the same image after importing is much larger than the created document. Maybe it's the resolution, only that when creating a document in Adobe Animate, I don't see the option to enter a resolution value ... Please help, this still applies to the same problem ...
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The size in centimeters is irrelevant, that's for print purposes, what matters is the size in pixels. An image could 'physically' be 40 cm but be tens of thousands of pixels in resolution.
Unlike Photoshop, units in Animate are pretty much always meassured in pixels, since it's a web only program; you have to really go out of your way to change it. In Photoshop though, consider changing your measure units from centimeters to pixels to avoid any confussion.
In Animate, the stage size (in pixels) can be found in the properties panel (Doc tab) and can be changed at any time.
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