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Attempting to publish to iOS. "Assets.car" required warning

New Here ,
Apr 23, 2020 Apr 23, 2020

I am an amateur Animate user. I have published my .fla to the Google Play Store successfully. I am trying to publish my Animate file to the Apple App Store without having to hire a freelance professional (though at this point frankly I would).  I'm using Animate 2020 and have downloaded and attached latest SDK from Harmon.  I have also attached certificates and provisioning profiles and icons.  I get a warning/block when I try to publish: "Warning:Assets.car is required for target ipa-app-store."  I have tried to review other posts in the Animate forum on this issue.  Adobe Support sent me a link to "AIR Native Extension Tutorials".  I followed Method 3 because it had screenshots.  Per that tutorial I opened a new project in Xcode11.4.4.1 and I imported the required images and had a 'successful' build. However I cannot find my Assets.car. I believe I am supposed to copy my Assets.car and import back in by Adobe Animate file in the publish setting in "Included files."

p.s. That Air Native Extension tutorial also has a Method 2.  That method has the final step:"Run the createAssetCar script. This will create a build directory and run the following command to build the Assets.car file: (and then some text is listed).  I would also be open to trying that method but I don't know how.

Thank you!

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New Here ,
Feb 23, 2025 Feb 23, 2025

I have the same issue. Did you ever work this out? @MatthewLally 

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New Here ,
Feb 24, 2025 Feb 24, 2025
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No. I never did. I LOVE Adobe Animate but I gave up on getting my Animate files on the Apple App Store a long time ago. Now I just use Canvas setting and publish to the web - which I think is pretty cool. However, I can charge money for the apps on the App Store; the web I don't know how to charge so I give away for free.

I wish you good luck!!

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