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I am trying to find the best way to structure my animation so I can stop the timeline to wait for user interaction but also have looping background music unaffected. Currently, I am using this.stop(); in my HTML5 project to pause the timeline. Unfortunately, this also stops the .WAV file I want to have looping. Is there a clean way to achieve this?
put the wav file on a different timeline or use code to play the wav.
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put the wav file on a different timeline or use code to play the wav.