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best way to start a large project

Guest
Feb 05, 2014 Feb 05, 2014

I am going to be making a touchscreen map that will have approx 60 different videos of how to navigate to different places on the map. This is a rather large project and I don’t want to get into the middle of it and find out I am doing it the wrong way. Any suggestions on how to proceed? Ex: have it import each .swf or have them each play off the time line?

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ActionScript
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Community Expert ,
Feb 05, 2014 Feb 05, 2014

you almost certainly want to make your project as "modular" (and therefore updateable) as practicable.  that means anything that can be loaded from a stand-alone file should be loaded.

that includes your 60 videos and data (eg, xml files with the video names).

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LEGEND ,
Feb 05, 2014 Feb 05, 2014

If you anticipate having a lot of resources, such as videos, then your better plan would have them getting loaded dynamically as separeate files.  The could be said for any swf's that might be better served as external files.  Think about making the main file a somewhat generic animal that provides a platform for everything else to be played within.  Work it out on paper before you start it.

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Guest
Feb 06, 2014 Feb 06, 2014
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That’s what I had been considering. Thanks for your help!

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