If I make a skeleton with a pin and rotate it,
The pin moves little by little.
I can't work with animation normally.
Steps to reproduce bug:
1.Insert a pin to make a skeleton
2. Grab the parent skeleton and rotate it
Results: Lower pins move little by little
The picture with the pins in it is slightly distorted
Expected results: The skeleton moves normally without distortion.
Thanks for reporting this
Okay I was able to repriduce what you did but it's not a bug. The update to these kinds of pins/bones allows you to stretch the bone and while you were rotating back n forth, you didn't notice you had also raised the bone up, thereby stretching it slightly which caused the shape to deform a little near the root. See my Test.mov file attached.
Thanks for the really quick feedback.:fire::fire:
A video is attached for a more detailed explanation.
This problem also occurs when you hold the 'skeleton' and only 'rotate' it, not the 'point'.
All of the lower points are affected and start to drift out of place little by little.
I applied that function to my character and started the animation,
As I continued to work, I noticed that the character's shape changed strangely.
And after testing, I found these errors.
I want to use this cool feature as soon as possible without any problems 😄
Aha! You are right! That should not happen - sending this thread to the team! Thanks and hope for a fix.
Hi @Animator_Sungwon Thanks for the details. Will investigate it further. Would it be possible for you to share the original file with which you are facing this issue to understand the workflow impact of it?
Just give me your email address and I'll send it to you.
Also, I found some errors while using it, and I will report it again in detail as soon as possible!
thank you. just sent 😄
It has been three months since I raised this issue.
So far, Animate has had several updates.
It was described as 'resolving critical errors'.
But each time this error was not resolved.
When will this error be resolved?