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Hi I new to flash
I made a memory game.There is a some fish's in a game,moveing randomly then stop.And player has try remember first ones.I created fish to button.So it's not movie clip.
Fishs is appear perfectly but not stop.And I use "stop();" within the last frame but it's didnt work.How I can stop this. ??
I use this code For fish one ..
var xsekseni:Number=10;
var ysekseni:Number=14;
var speedy:Number=75;
stage.addEventListener(Event.ENTER_FRAME,bhareket);
function bhareket(oly:Event) {
balik1.x+=xsekseni;
balik1.y+=ysekseni;
if ((balik1.x>=stage.stageWidth-balik1.width/2)|| (balik1.x <= balik1.width/2 )) {
xsekseni*=-1;
}
if ((balik1.y>=stage.stageHeight-balik1.height/2)|| (balik1.y <= balik1.height/2 )) {
ysekseni*=-1;
}
}
var MovieArray:Array = [balik1];
for (var j:uint = 0; j < MovieArray.length; j++) {
MovieArray
MovieArray
}
function MovieRandomPositon():void {
MovieRandomPositon();
}
For fish 2 ..
var mvkk:Array = [balik2];
for (var i:uint = 0; i < mvkk.length; i++) {
mvkk.x = Math.floor( Math.random()*(stage.stageWidth - mvkk.width) );
mvkk.y = Math.floor( Math.random()*(stage.stageHeight - mvkk.height) );
}
function MovieR():void {
MovieR();
}
var xekseni:Number=10;
var yekseni:Number=7;
var speed:Number=75;
stage.addEventListener(Event.ENTER_FRAME,hareket);
function hareket(oly:Event) {
balik2.x+=xekseni;
balik2.y+=yekseni;
if ((balik2.x>=stage.stageWidth-balik2.width/2)|| (balik2.x <= balik2.width/2 )) {
xekseni*=-1;
}
if ((balik2.y>=stage.stageHeight-balik2.height/2)|| (balik2.y <= balik2.height/2 )) {
yekseni*=-1;
}
}
A stop() command is a timeline command, meaning it stops the timeline at the frame where it currently is. It does not stop code from processing.
I cannot tell easily from reading your code which objects you are trying to stop, but if it involves those which change position via the ENTER_FRAME event, then what you need to do is remove that listener (or have a control in the listener's event handler function) in order to stop the action it creates...
stage.removeEventListener(Event.ENTER_FRAME,hare
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A stop() command is a timeline command, meaning it stops the timeline at the frame where it currently is. It does not stop code from processing.
I cannot tell easily from reading your code which objects you are trying to stop, but if it involves those which change position via the ENTER_FRAME event, then what you need to do is remove that listener (or have a control in the listener's event handler function) in order to stop the action it creates...
stage.removeEventListener(Event.ENTER_FRAME,hareket);
The following function is a waste of space...
function MovieR():void {
MovieR();
}
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