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_root.attachMovie("brush","brush",10)
_root.brush.onEnterFrame=function()
{
Mouse.hide()
startDrag(this,true)
new Color (this.brushColor).setRGB(_root.brushColor)
}
//////
onClipEvent (load) {
myColor = 0x000000
new Color(this).setRGB(myColor);
}
on (release) {
_root.brushColor= myColor;
}
////
on(press)
{
new Color(this).setRGB(_root.brushColor)
}
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In as3 we have
var mc:MovieClip = new MovieClip()
var tt:ColorTransform = new ColorTransform()
tt.color = somecolor;
mc.addEventListener(Event.ENTER_FRAME,runf);
mc.addEventListener(MouseEvent.DOWN,downf);
mc.addEventListener(MouseEvent.UP,upf);
function runf(e:Event):void{
mc. startDrag();
}
function downf(e:MouseEvent):void{
mc. startDrag();
tt.color = somecolor;
mc.transform = tt;
}
pls let me know is this helpfull..?
function upf(e:MouseEvent):void{
mc.stopDrag();
}
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