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Ok team,
thought I woud try to nail something a bit more simple - so how about this-
A text based game with 10 different states/pages you can get to.
The text is on an external class file so that if you can change it without having to go into the animate file.
extention activity 1
I was thinking once I get the text to work I can then have 10 different Movieclips on the stage that can become visible when its their turn (to add images to the text)
extention activity 2
There might be a couple of points in the story where you get lost or fight a zombie and need to roll above 3 on a dice to give some randomness to the outcome of your choice.
the mainText is a dynamic text box on the stage
but to start here is the code I have so far that works-
class Game{
constructor(stage, root){
this.stage = stage;
this.root = root;
this.init();
}
init(){
this.mainText = this.root.mainText;
const game = this;
createjs.Ticker.addEventListener("tick", function(){ game.update(); })
this.newGame();
}
newGame(){
var str = "hello world";
this.mainText.text = str;
}
}
But why cant I set that variable at the top of the code? If I try to put this.str at the start (or var or let) it wont work?
Thanks for your help and have a great day
Aa
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class Game{
constructor(stage, root){
this.stage = stage;
this.root = root;
this.str = "start";
this.init();
}
init(){
this.mainText = this.root.mainText;
const game = this;
createjs.Ticker.addEventListener("tick", function(){ game.update(); })
this.setState = 0;
}
update(){
if (this.setState == 0 ){
this.str = "yes";
}
this.setText();
}
setText(){
this.mainText.text = this.str;
}
}
So I got this to work so far- But I dont want it to update every frame like a shooter, just when a button gets pressed (or a choice gets made) - so I need to change the update() from being connected to the tick to a "click" event listener.
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class Game{
constructor(stage, root){
this.stage = stage;
this.root = root;
this.str = "start";
this.init();
}
init(){
this.mainText = this.root.mainText;
const game = this;
this.root.starter.addEventListener("click", function(){ game.update(); })
this.setState = 0;
}
update(){
if (this.setState == 0 ){
this.root.starter.visible = false;
this.str = "yes";
}
this.setText();
}
setText(){
this.mainText.text = this.str;
}
}
getting somewhere!