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Detect User Idle Time or Inactivity (MouseEvent)

New Here ,
Aug 03, 2017 Aug 03, 2017

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How to do this in html5 canvas ?

var _timer: Timer = new Timer(10000);

function Start(): void {

_timer.addEventListener(TimerEvent.TIMER, ShowMsg, false, 0, true);

_timer.start();

stage.addEventListener(MouseEvent.CLICK, StopTimer, false, 0, true);

stage.addEventListener(MouseEvent.MOUSE_MOVE, StopTimer, false, 0, true);

stage.addEventListener(MouseEvent.MOUSE_DOWN, StopTimer, false, 0, true);

stage.addEventListener(MouseEvent.MOUSE_UP, StopTimer, false, 0, true);

}

function ShowMsg(e: TimerEvent): void {

trace("There is no activity");

}

function StopTimer(e: MouseEvent): void {

_timer.stop();

_timer.start();

}

Start();

Please help! Thanks.

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correct answers 1 Correct answer

Community Expert , Aug 03, 2017 Aug 03, 2017

stage.addEventListener("stagemousemove",f.bind(this))

function ShowMsg() { 

alert("There is no activity"); 

function f() { 

clearInterval(this.to);

this.to = setTimeout(ShowMsg, 10000);

}

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Community Expert ,
Aug 03, 2017 Aug 03, 2017

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stage.addEventListener("stagemousemove",f.bind(this))

function ShowMsg() { 

alert("There is no activity"); 

function f() { 

clearInterval(this.to);

this.to = setTimeout(ShowMsg, 10000);

}

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Participant ,
Apr 11, 2023 Apr 11, 2023

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Hello, I gather this works for HTML5, but in AS3 it throws an error at stage.addEventListener("stagemousemove",f.bind(this)):

"Scene 1, Layer 'Actions', Frame 1, Line 2, Column 43 1061: Call to a possibly undefined method bind through a reference with static type Function."
is there a version compatible with AS3

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Community Expert ,
Apr 11, 2023 Apr 11, 2023

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this.addEventListener(MouseEvent.MOUSE_MOVE,f)

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Participant ,
Apr 12, 2023 Apr 12, 2023

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Thanks for this reply, (and your many others). This resolved the compile error, but produces the runtime error:

"ArgumentError: Error #1063: Argument count mismatch on TestApp_fla::MainTimeline/f(). Expected 0, got 1.". Not sure why it thinks it's getting an argument for f().

From the following code:

this.addEventListener(MouseEvent.MOUSE_MOVE,f)

function GoHome() {

gotoAndStop(1);

}

function f() {

clearInterval(this.to);

this.to = setTimeout(GoHome, 10000);

}

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Community Expert ,
Apr 12, 2023 Apr 12, 2023

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use

 

function f(e:MouseEvent):void{
// code

}

 

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Participant ,
Apr 12, 2023 Apr 12, 2023

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Perfect. This is such an elegant solution for the common need for an idle timeout. I hope all the other threads asking about this can find your post. Thank you.

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Community Expert ,
Apr 12, 2023 Apr 12, 2023

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you're welcome 

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