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Did Animate CC take away the Shift loop when audio scrubbing that Flash had?

New Here ,
Apr 06, 2018 Apr 06, 2018

In Flash when you held shift when scrubbing audio it would loop the audio on that frame but for some reason this doesn't work in Animate. Was this feature lost or did how you do it change?

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correct answers 1 Correct answer

LEGEND , Apr 06, 2018 Apr 06, 2018

It's slightly harder than you described. In CS3 there was a hidden feature where if you clicked and waited on a frame the contextual menu would appear, even if it wasn't a right-click. The shift key doesn't affect that.

But, if you click and drag, as if you're scrubbing, to get the sound to start playing, then the shift key does loop the current frame sound. Or you can click in the timeline frame numbers area, not actually on a frame's cell, and then the trick works right away.

It seems not to be

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LEGEND ,
Apr 06, 2018 Apr 06, 2018

I hadn't heard of that feature. Can you say what you would do to make it happen? I've tried shift-scrubbing across a Flash Pro CS3 timeline, and the sound doesn't loop. Was the feature further back in time, like Flash 8 for example?

Once I can see how it works in CS3 I can then try to see if it should work in Animate. One thing though, Flash Pro was rewritten a while ago, and some features were dropped at the time. But CS3 was before that rewrite.

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New Here ,
Apr 06, 2018 Apr 06, 2018

It was in Flash CS6 at least. I don't know if it was in older versions but it did it in CS6

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LEGEND ,
Apr 06, 2018 Apr 06, 2018

What were the physical actions you did to make it work? Like, down you click and drag along the timeline frame numbers?

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New Here ,
Apr 06, 2018 Apr 06, 2018

hold shift and click in the timeline, it would loop the audio from the one frame on loop as long as you held shift

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LEGEND ,
Apr 06, 2018 Apr 06, 2018
LATEST

It's slightly harder than you described. In CS3 there was a hidden feature where if you clicked and waited on a frame the contextual menu would appear, even if it wasn't a right-click. The shift key doesn't affect that.

But, if you click and drag, as if you're scrubbing, to get the sound to start playing, then the shift key does loop the current frame sound. Or you can click in the timeline frame numbers area, not actually on a frame's cell, and then the trick works right away.

It seems not to be there in Animate. You could request the feature to come back, here:

Feature Request/Bug Report Form

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New Here ,
Apr 06, 2018 Apr 06, 2018

Flash Animation Tutorial #8, Lip synch - YouTube

this video shows what i'm talking about

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