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Does Sync Symbols just not work at all with classic tweens? Does it do anything at all?

Explorer ,
Aug 31, 2022 Aug 31, 2022

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The title says it all. 

I could swear that, once upon a time, Sync Symbols worked as I would expect - keeping symbols in sync -  but now it doesn't seem to do anything at all.

Example -

  1. I make a graphic symbol which is a gear, rotating clockwise. 
  2. I place the symbol on the timeline.
  3. I make a keyframe at frame 50.
  4. I make a 2nd keyframe at frame 70. 
  5. I create a Classic Tween between frames 50 and 70.
  6. I check "sync symbols" in the Tweening properties.
  7. At frame 70 I re-size, or move the symbol.
  8. Placing the cursor between the two keyframes, I hit F5 a few times, lengthening the tween.
  9. The symbol now "jumps" at the end of the tween. It is no longer in sync.

 

This is exactly what happens if I leave Sync symbols unchecked. Either way, the symbol falls out of sync.

If I do the same thing using Create Motion Tween, the symbols stay in sync whether I check Sync Symbols in Tweening properties or not.

Have I just forgotten how this is supposed to work?  I'm attaching an example file.

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Guru ,
Aug 31, 2022 Aug 31, 2022

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To maintain proper sync, Use Sync Symbols To Timeline.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Explorer ,
Aug 31, 2022 Aug 31, 2022

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Thanks. I'll check that out.

So - is the answer that, no, Animate's Sync Symbols does not do anything?

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Guru ,
Aug 31, 2022 Aug 31, 2022

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It has never worked the way animators expect. It may sync within the tween span (removing the vertical bars at keyframes), but even that can be unreliable.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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