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I work on Air for android project(3.2).I using Flash 6
I download Air sdk v.24 and I drop to C\AIRSDK then add path on recovery settings.I defined to path way on Flash6 >Window> Manage Aır Sdk.There is no problem so far..right ?
I choose the Embed Air Runtime with application in Air for android settings and press ok.But when I click again the Air for android settings,it's disappeared to my choice it's show seleceted again to Get Air runtime from: ...
I make a little search and saw this
Note from the Help docs:
(AIR 3.7 only) Packaging applications with only captive runtime (Android)
With AIR 3.7, packaging of AIR applications for Android in any target will embed the AIR runtime. This would help in improving the user-experience as there would be no need to download the AIR runtime separately.
(-swf-version=23 is AIR 4.0).
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So I can't use this option because I'm using Flash 6 ?
If by Flash 6 you mean Flash Professional CS6, you should be able to add later AIR SDKs by using Manage Adobe AIR SDKs from the Help menu.
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If by Flash 6 you mean Flash Professional CS6, you should be able to add later AIR SDKs by using Manage Adobe AIR SDKs from the Help menu.
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I add from Help - Manage Sdk and I open program again and that's solved Thanks.But I tried 2 diffrent devices and when I try open the program after the set I get " Unfortunately RMDBa has stopped ".What is wrong ?
Game works good when I was download to AIR on Play market.But it's not work right now.
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You could look at the suggestions here:
How to Fix Unfortunately App has Stopped Error on Android | Ubergizmo
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Thanks Colin but it was my mistake I was publish for Air 3.2 now I change the target to Air 24 and now work is fine on android.But I'm little confused after see this warning.
"The APK was package successfully, but a warning occured. Note: The application has been package with a captive runtime." So what should I do for that.
Thanks.
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It always says that, and it always doesn't matter! It's left over from the days when you might not have used captive runtime.
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