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If an artist rented a licence to create animations for a game for only a month, then the licence runs out, then a few months down the track the artist decides to publish their game. How can the artist prove that they made those animations with licenced software?
Hi deamonblade,
If you are working for a company, you will usually have timesheets, basically some way of logging cost/expenditure against a project.
You can then compare this against the previously purchased licence.
If you are freelancing, it depends on many things, in Australia you need a "business number" and need to log your hours and any costs against that project ( the product licence for instance) as this effects tax.
If you have no record this will be hard, you could try and prove that your
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Hi deamonblade,
If you are working for a company, you will usually have timesheets, basically some way of logging cost/expenditure against a project.
You can then compare this against the previously purchased licence.
If you are freelancing, it depends on many things, in Australia you need a "business number" and need to log your hours and any costs against that project ( the product licence for instance) as this effects tax.
If you have no record this will be hard, you could try and prove that your file windows time-stamps ( date modified ) were within the licence window, some programs also include "meta" tag information with time-stamps.......
You will need to be more specific for a more detailed answer.
Regards,
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Hello albert!
Thank you for the response.
A friend and I are starting out as indie developers and I'm tasked with the graphics/animation side of things. So when we get to the point of selling the game on steam or some platform we hopefully won't run into licensing issues.
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