I am working on a feature at Midnight Kids and have to convert Animate files into Illustrator files so they can be used in After Effects to rig characters. To do this I have to export an SVG, open it in Illustrator, release layers and then run a script to name the layers what the original layers were named, save and quit. Only then can I open the Illustrator file in After Effects for rigging. I know you can bring in .swf files now but they are soooo slow in After Effects. Is there any way to export an Animate CC file into Illustrator directly? If this isn't possible I'd like that feature to be added. It would mean we wouldn't have to switch to Harmony!
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I did thanks but still haven't heard anything.
you probably won't. the feature is either added to a future release, or it isn't. you won't hear either way.
Hi James - Have you had a chance to check out the direct fla file import into After Effects that we have added couple of releases ago https://youtu.be/xXTectGrtVw Please check it out and see if this support helps in your workflow.
BTW, your wishform has been responded 09-10-2021 9.35 AM not sure why you did not recieved the response at your end.
Hi Mohanaraj, yes, we were using fla imports at first but they are VERY slow to use in After Effects. What we are looking for is vector graphics layers to import into After Effects, not vector footage layers, which is what the .swf layers that are created when you import the .fla files are. We just want a vector image, not a vector video. We have a work around for this but it requires a lot of steps: save assets as SVG, import the SVG file into Illustrator, release sequence to layers, run a layer renaming script (to rename the layers to the original layers from the .fla file) and save as an Illustrator file. Only then can we import the Ilustrator file into After Effects to use the layers as static vector graphic layers. If we could just export as an Illustrator file it would make our workflow MUUUCH better. Please add an option to export an Animate file as an Illustrator file. We keep everything on only the first frame and don't use the timeline in Animate so we can do this workflow.