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Graphic symbol is not working in the main timeline

New Here ,
Jul 10, 2020 Jul 10, 2020

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Hi, My name is Rayyan and i'm new to adobe animate. Currently i'm using the free trial. I'm working with my project and i find a problem that i could not find the answer anywhere. Some of my graphic symbol seems to not working properly in the main timeline. However when I double click the symbol and enter the symbol timeline, it worked. As you see in the video i posted/attached, there are two videos, first is the main timeline where the character is moving across the room. I use classic tween for the motion. Second, is the symbol video where it contains the eye, nose, eyebrows, and mouth symbol. In the symbol timeline the eyes, nose, etc worked just fine, but when i enter the main timeline, the eyes and eyebrows didn't blink every 2 second as it supposed to and the pupils didn't move to where to it supposed to be as in the symbol timeline. I searched and try to find my mistakes but I'm new to this program and I don't have a clue. I would really appreciate if there is anyone that knows and could explain to me the solution to this problem. Thanks!

 

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New Here ,
Jul 10, 2020 Jul 10, 2020

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just to add some information, my workflow was creating all the symbols, animating the eye blink, then create the classic tween of the character moving across the room. Then, after i tweened the character, I try to animate the pupils to go left from right, but the pupils didn't move in the main timeline. I try to figure out by deleting the tween the retweened the character, then the eye blink also didn't happened in the main timeline. Please I really need to figure this out.

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Guru ,
Jul 10, 2020 Jul 10, 2020

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Hi mate,

 

Graphic symbols can have 3 different 'looping' states: Single Frame, Play Once or Loop.

Clipboard-1.png

 

Most likely your symbol is stopped and that is why it does not play. It can also be set to Play Once starting toward the end of the internal timeline.

 

So click on your first keyframe and check the looping property. It should be set to Play Once and first frame should be one. This means that internal and external timelines will play in sync.

Check all other keyframes and make sure all are set to Play Once with a matching First Frame.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Community Beginner ,
Jul 09, 2023 Jul 09, 2023

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