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Graphic symbols bunch up in corener on export

Community Beginner ,
Mar 05, 2025 Mar 05, 2025

I am trying to export an animation I did, but for some reason, these symbols keeps bunching all together in a corner instead of their usual places

How it's supposed to look

BeeAPotato_0-1741219539643.png

How it exports

BeeAPotato_1-1741219660427.png


The gear is a graphic that I copy and pasted over and over

BeeAPotato_2-1741220111233.png

BeeAPotato_3-1741220122209.png

 

 

 

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correct answers 2 Correct answers

Community Beginner , Mar 05, 2025 Mar 05, 2025

I may have found the problem, I think the mask was messing it up, changing places on export

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Community Beginner , Mar 05, 2025 Mar 05, 2025

yeah, whenever I do this it happens, I remade it and it worked fine until the mask part

I did find a workaround via using "tint" colour effect instead of using a mask.

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Community Expert ,
Mar 05, 2025 Mar 05, 2025

you're doing something wrong but there's not enough info to determine what that is.  eg, are any of those objects tweened?

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Community Beginner ,
Mar 05, 2025 Mar 05, 2025

Yes, the gears use a Classic tween rotation

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Community Expert ,
Mar 05, 2025 Mar 05, 2025

when you play your main timeline do you see the "bunching"?

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Community Beginner ,
Mar 05, 2025 Mar 05, 2025

Nope

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Community Expert ,
Mar 05, 2025 Mar 05, 2025

are all your tweens on the main timeline?

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Community Beginner ,
Mar 05, 2025 Mar 05, 2025

These gear tweens are inside another graphic inside another graphic

 

starting from main layer

BeeAPotato_0-1741225829509.pngBeeAPotato_1-1741225865717.png

BeeAPotato_2-1741225925437.png

BeeAPotato_3-1741225998715.png

 

 

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Community Beginner ,
Mar 05, 2025 Mar 05, 2025

I may have found the problem, I think the mask was messing it up, changing places on export

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Community Beginner ,
Mar 05, 2025 Mar 05, 2025

yeah, whenever I do this it happens, I remade it and it worked fine until the mask part

I did find a workaround via using "tint" colour effect instead of using a mask.

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Community Expert ,
Mar 06, 2025 Mar 06, 2025
LATEST

ok, good to hear.

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