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How do I make my button continue the rest of an animation after the button starts it?

New Here ,
Oct 17, 2023 Oct 17, 2023

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I'm working on a class project right now for a small 2D interactive game. I have an interactive button that makes the character jump over the hole but I can't get the rest of the classic tween of them skating after it to continue playing. Is it something in the code that it is causing it to do that? This is what I have right now. Thank you for the help.

 

this.stop();

this.jumpbtn.addEventListener("click", function (jumpbtn)
{
this.gotoAndPlay(40);
}.bind(this));

 

 

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Community Expert ,
Oct 17, 2023 Oct 17, 2023

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Hi.

 

Are the jumping and skating animations in the same timeline?

 

Please let us know.

 

Regards,

JC

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New Here ,
Oct 17, 2023 Oct 17, 2023

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Hi! I'm not sure. I think they are. I added a photo of what it looks like. Layer 4 is the jumping tween.

Keashy13_0-1697586774758.png

 

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Community Expert ,
Oct 17, 2023 Oct 17, 2023

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Thanks.

 

If you press Enter/Return in this timeline you can see your character on stage jumping and then skating?

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New Here ,
Oct 17, 2023 Oct 17, 2023

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I have a button that pops up that the user needs to click to trigger the motion tween

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Community Expert ,
Oct 17, 2023 Oct 17, 2023

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I mean while you're editing in Animate. What happens if you press the Play button?

 

image.png

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New Here ,
Oct 17, 2023 Oct 17, 2023

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When I hit the play button it plays every animation in sync

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Community Expert ,
Oct 17, 2023 Oct 17, 2023

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Do you mind sharing your file by uploading it to a file sharing service (Creative Cloud, Google Drive, Dropbox, WeTransfer...) and then pasting the link here?

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New Here ,
Oct 17, 2023 Oct 17, 2023

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Community Expert ,
Oct 17, 2023 Oct 17, 2023

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Thanks.

 

You have a stop call in frame 40 (41). Just remove it.

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