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package {
import flash.display.MovieClip;
import flash.ui.Mouse;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.events.Event;
import flash.net.URLLoader;
import flash.net.URLRequest;
public class main extends MovieClip {
var req:URLRequest;
var loader:URLLoader;
var cursor:Cursor = new Cursor();
var gameTimer:Timer = new Timer(1200);
var score:Number;
var bullet:Number;
public function main() {
stop();
instructionBtn.addEventListener(MouseEvent.CLICK,doIntro);
Mouse.hide();
cursor.mouseEnabled = false;
stage.addEventListener(MouseEvent.MOUSE_MOVE,moveMouse);
startBtn.addEventListener(MouseEvent.CLICK,duckGame);
stage.addEventListener(MouseEvent.CLICK,setBullet);
addChild(cursor);
}
function moveMouse(evt:MouseEvent):void
{
cursor.x = this.mouseX;
cursor.y = this.mouseY;
}
function doIntro(evt:MouseEvent):void
{
gotoAndStop(2);
doDisplay1();
backBtn.addEventListener(MouseEvent.CLICK,doBack);
addChild(cursor);
}
function doBack(evt:MouseEvent):void
{
gotoAndStop(1);
instructionBtn.addEventListener(MouseEvent.CLICK,doIntro);
startBtn.addEventListener(MouseEvent.CLICK,duckGame);
}
function doDisplay1():void
{
req = new URLRequest("introduction.txt");
loader = new URLLoader();
loader.addEventListener(Event.COMPLETE,fileLoaded);
loader.load(req);
addChild(cursor);
}
function fileLoaded(evt:Event):void
{
txtToload.text = loader.data;
}
function duckGame(evt:MouseEvent):void
{
gotoAndStop(3);
gameTimer.addEventListener(TimerEvent.TIMER,startGame);
gameTimer.start();
score = 0;
scoreTxt.text = score.toString();
gameOverTxt.visible = false;
bullet = 21;
bulletsTxt.text = bullet.toString();
addChild(cursor);
}
function gameOver(evt:TimerEvent):void
{
gameOverTxt.visible = true;
gameOverTxt.text = "Game Over!";
}
function startGame(evt:TimerEvent):void
{
var duck:Duck = new Duck();
duck.x += stage.stageWidth;
duck.y = Math.random() * stage.stageHeight;
addChild(duck);
addChild(cursor);
}
function setScore():void
{
score++; // score = score + 1
scoreTxt.text = score.toString();
}
function setBullet(evt:MouseEvent):void
{
bullet--;
bulletsTxt.text = bullet.toString();
}
}
}
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Do this in setBullet after it takes away 1 bullet: if(bullet <= 0) {gameOver();}
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function setBullet(evt:MouseEvent):void
{
bullet--;
bulletsTxt.text = bullet.toString();
if(bullet <= 0);
gameOverTxt.visible = true;}
}
like this?
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Exactly, hope I helped.
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is not working though
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function setBullet(evt:MouseEvent):void
{
bullet--;
bulletsTxt.text = bullet.toString();
if(bullet == 0)
{
gameTimer.addEventListener(TimerEvent.TIMER_COMPLETE,gameOver);
}}
wuds wrong with this
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How is it not working? Is gameover still not happening? If so, then make sure that gameTimer is turned on ( gameTimer.start() )
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