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how to automatically draw a pixelar drawing in adobe animate?

New Here ,
Sep 20, 2019 Sep 20, 2019

Hello everyone. I need your help urgently.
I am working with a gif that I have divided into several png images, the gif drawing is a pixelar color motif. I need to redraw the drawing with some adobe animate tool (either pen or pencil) to edit it again, how could I do this automatically without re-drawing each image manually?

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Community Expert ,
Sep 22, 2019 Sep 22, 2019

If it's a GIF to begin with... did you convert the GIF frames to PNG? You could do a Trace Bitmap depending on the original images and what look you are going for... can you share a sample image? 

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Enthusiast ,
Oct 08, 2019 Oct 08, 2019
LATEST

Batch processing is cumbersome.

 

You can create a new JSFL file.

Copy the code there.

and then save it as a JSFL file.

 

After importing the picture, use the command ---- run the command -- select this JSFL

 

I can't speak English, I don't know you understand?

AN still lacks the functionality required for animation.Most need batch ingress capabilities.

If quality requirements.Convert a picture.

AI is recommended---Stroke---3 colors.and then copy to an

 

 

 

 

function traceMultipleFrames()
{
	
	var Color=Number(window.prompt("Color", "100"));
	var Min=Number(window.prompt("Min", "1"));
	var C1=Color
	var M1=Min
	var doc = fl.getDocumentDOM();
	
	if (!doc)
		return;
	
	var timeline = doc.getTimeline();	

	for (var i = 0, total = timeline.frameCount; i < total; i++)
	{
		timeline.setSelectedFrames(timeline.currentFrame, timeline.currentFrame + 1, true);
		
		if (doc.selection[0].instanceType != "bitmap")
		{
			timeline.currentFrame++;
			continue;
		}		
		
		doc.traceBitmap(C1,M1,'normal','normal');
		timeline.currentFrame++;
	}
}

traceMultipleFrames();
	

 

 

 

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