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How to download audio from animate to computer

New Here ,
Nov 11, 2021 Nov 11, 2021

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I have a .fla file that was shared with me containing some audio I want to edit and use elsewhere. Since I did not make the animation, I do not have the audio on my computer. I need to download the audio from animate. Is there any way i can do that?

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correct answers 1 Correct answer

LEGEND , Nov 12, 2021 Nov 12, 2021

You don't "download" from anything that's already on your computer. You're wanting to extract or export the audio from the FLA.

 

You can export media files from Animate using a script. Copy the below code into a blank text file and save it as "Export Media from Library.jsfl". Place this file in Animate's Commands folder. On a Windows machine this will be located at:

%LOCALAPPDATA%\Adobe\ <your Animate version> \en_US\Configuration\Commands

 

 

/*
	Export Media from Library

	DOCUMENTATION
	To u
...

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Community Expert ,
Nov 12, 2021 Nov 12, 2021

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create a new fla

copy the sound to the new fla

add it to the first frame of the main timeline

set its sync property to stream

extend the main timeline to include all of the sound

click file>export>export video/media

open the video that's been created by media encoder in your audio editing software.

 

p.s. that works with adobe audition, not sure if all other audio editors can open video files.

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LEGEND ,
Nov 12, 2021 Nov 12, 2021

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You don't "download" from anything that's already on your computer. You're wanting to extract or export the audio from the FLA.

 

You can export media files from Animate using a script. Copy the below code into a blank text file and save it as "Export Media from Library.jsfl". Place this file in Animate's Commands folder. On a Windows machine this will be located at:

%LOCALAPPDATA%\Adobe\ <your Animate version> \en_US\Configuration\Commands

 

 

/*
	Export Media from Library

	DOCUMENTATION
	To use, select a folder or media symbol(s) in the library, then in the Commands
	menu select Export Media from Library.
	
	Media files will be saved in the same folder as the FLA, using (if possible)
	the original import filename. If there is no original name (e.g. a bitmap that
	was pasted directly into Animate), the library name will be used.
*/

// ======================================================================
// script configuration globals
var _dom = fl.getDocumentDOM();
var _lib = _dom ? _dom.library : null;
var _exportPath;

// ======================================================================
// primary script processing
function main() {
	// sanity check
	if (!_dom) {
		message("ERROR: No document open.");
		return;
	}

	// working variables
	var i, alen, count, rawPath;
	var items = [];
	var rawItems = _lib.getSelectedItems();
	var rlen = rawItems.length;

	// make sure something selected
	if (!rlen) {
		message("ERROR: Must select one or more media symbols or folders in the library.");
		return;
	}

	// build conversion list
	for (i = 0; i < rlen; i++) {
		if (["sound", "bitmap"].indexOf(rawItems[i].itemType) != -1) {
			items.push(rawItems[i]);
		}
	}
	alen = items.length;

	// make sure something to convert
	if (!alen) {
		message("ERROR: No media (bitmap or sound) symbols selected.");
		return;
	}

	// determine export path
	rawPath = _dom.pathURI;
	if (!rawPath) {
		message("ERROR: This document has no save location.");
		return;
	}
	i = rawPath.lastIndexOf("/");
	_exportPath = rawPath.substr(0, i + 1);

	// do the thing
	count = 0;
	for (i = 0; i < alen; i++) {
		exportSymbol(items[i]);
		count++;
	}

	// all done
	message("Exported " + count + " media file" + (count != 1 ? "s" : "") + " to .FLA folder.");
}

// ======================================================================
function exportSymbol(sym) {
	var i, symName, success;
	
	// determine output name
	symName = symNameOnly(sym.sourceFilePath);
	if (!symName || symName.indexOf("Bitmap%20") == 0) {
		symName = symNameOnly(sym.name);
	}

	// process as either bitmap or sound
	if (sym.itemType == "bitmap") {
		symSave(sym, symName, sym.originalCompressionType == "photo" ? "jpg" : "png");
	}
	else {
		success = symSave(sym, symName, "wav");
		if (!success) {
			// some compression types can only be exported as MP3
			symSave(sym, symName, "mp3");
		}
	}
}

// ======================================================================
// export symbol to file without overwriting any existing file
// return success flag
function symSave(sym, name, ext) {
	var iterCount = 0;
	var fullPath = _exportPath + name + "." + ext;
	while (fl.fileExists(fullPath)) {
		fullPath = _exportPath + name + " (" + ++iterCount + ")" + "." + ext;
	}
	return sym.exportToFile(fullPath);
}

// ======================================================================
// strip path and extension from symbol name
function symNameOnly(symName) {
	// strip path (if any)
	i = symName.lastIndexOf("/");
	if (i != -1) {
		symName = symName.substr(i + 1);
	}

	// strip extension (if any)
	i = symName.lastIndexOf(".");
	if (i != -1) {
		symName = symName.substr(0, i);
	}

	return(trim(symName));
}

// ======================================================================
// remove leading and trailing whitespace from a string
function trim(str) {
	var w1 = 0;
	var w2 = str.length - 1;
	while (w1 <= w2 && str.charCodeAt(w1) < 33) w1++;
	while (w2 > w1 && str.charCodeAt(w2) < 33) w2--;
	return str.substring(w1, w2 + 1);
};

// ======================================================================
// display and log a message
function message(txt) {
	alert(txt);
	fl.trace(txt);
}

// ======================================================================
// run script
main();

 

 

Once the script is installed, you can select the assets or folders you want to export in Animate's library, then select the script from the Commands drop-down menu. The exported files will be saved in the same folder as the FLA.

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Community Expert ,
Nov 16, 2021 Nov 16, 2021

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Nice script.

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New Here ,
Nov 17, 2021 Nov 17, 2021

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ok everyone, I figured out how to do it on my own. Thank for your responses though.

 

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LEGEND ,
Nov 18, 2021 Nov 18, 2021

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Could you say what your solution was, so that anyone seeing your post will have a few options to try?

If the FLA happened to be an HTML5 Canvas one, and you didn't mind MP3 files, publishing the file would give you a folder of MP3s.

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Community Beginner ,
Jul 17, 2024 Jul 17, 2024

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How? Please tell us.

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Community Expert ,
Jul 17, 2024 Jul 17, 2024

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save your fla as an xfl.  then check the library folder.

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