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I have generated my characters movements through converting it as a movie clip. But whenever I test it on SWF, he plays the same movements on a loop even when at a stop point. Is there anyway I can get his movements to play only with each frame instead of automatically. This is done through action script. TIA.
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You can control the looping more precisely when the symbol is a Graphic instead of a MovieClip. Simply convert the symbol to a Graphic (you will have to do this for each keyframe). Then you can set the looping properties to Loop, Play Once or Single Frame.
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if I were to convert it to a graphic, will the codes I have already on my movie clip still work or will I have to change them?
Basically what I need is to link my characters movements to the frames to that each time he move forward his legs and arms will move as well but will stand still when at a stop point. Here is a link to show you an example: Robby Leonardi | hey@rleonardi.com
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