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//test of loading arrays
var aspectA = ["front","back"];
var setitem=1
//sets the body_part_a loaders item
var setitem2=1
//sets the body_addl loaders item
var setitem3=0
//sets the 2 part loaders item
var setitem4=5
//sets the 2 part loaders addl item
var body_addl=["","_shirt","_jacket","_dress","head,fx","glasses","collar","tattoo","wand","backpack","beard","biodrip","eyepatch","mask","bracelet","glove","torso_fx","shoe"]
var body_partA = ["","arm","leg","Torso",""];
var count_partA = ["1","4","5","6","7","8","9","10","11","12","",""];
var wherex = ["0","100","200","300"]
var wherey = ["0","100","200","300"]
//body loader
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[0]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[1]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[2]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[3]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[4]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[5]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[6]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[7]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[8]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[9]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[0]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[1]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[2]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[3]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[4]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[5]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[6]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[7]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[8]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[9]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+count_partA[10]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+count_partA[11]]);
//pieces not loaded to arms and legs (generally two pieces)
trace ([aspectA[0]+"_"+body_partA[setitem3]+body_addl[setitem4]+count_partA[10]]);
trace ([aspectA[1]+"_"+body_partA[setitem3]+body_addl[setitem4]+count_partA[11]]);
next step is to integrate this into the mix and see if i can eliminate a lot of the traced arrays as their just counting....
source: https://www.youtube.com/watch?v=6P3fIoaq9oQ
result: (note play with the items and some odd items come out but...i'm not compaining if this takes out my problem!!"
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