Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

i think i won the battle of epic file loaders here with an array....of arrays?

Participant ,
Oct 12, 2024 Oct 12, 2024

//test of loading arrays

var aspectA = ["front","back"];
var setitem=1
//sets the body_part_a loaders item
var setitem2=1
//sets the body_addl loaders item
var setitem3=0
//sets the 2 part loaders item
var setitem4=5
//sets the 2 part loaders addl item
var body_addl=["","_shirt","_jacket","_dress","head,fx","glasses","collar","tattoo","wand","backpack","beard","biodrip","eyepatch","mask","bracelet","glove","torso_fx","shoe"]
var body_partA = ["","arm","leg","Torso",""];

var count_partA = ["1","4","5","6","7","8","9","10","11","12","",""];

var wherex = ["0","100","200","300"]

var wherey = ["0","100","200","300"]

//body loader
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[0]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[1]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[2]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[3]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[4]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[5]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[6]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[7]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[8]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[9]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[0]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[1]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[2]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[3]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[4]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[5]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[6]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[7]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[8]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+"_"+count_partA[9]]);
trace ([aspectA[0]+"_"+body_partA[setitem]+body_addl[setitem2]+count_partA[10]]);
trace ([aspectA[1]+"_"+body_partA[setitem]+body_addl[setitem2]+count_partA[11]]);

//pieces not loaded to arms and legs (generally two pieces)


trace ([aspectA[0]+"_"+body_partA[setitem3]+body_addl[setitem4]+count_partA[10]]);
trace ([aspectA[1]+"_"+body_partA[setitem3]+body_addl[setitem4]+count_partA[11]]);

 

 

next step is to integrate this into the mix and see if i can eliminate a lot of the traced arrays as their just counting....

terryw30405050_0-1728741771121.png

source: https://www.youtube.com/watch?v=6P3fIoaq9oQ

 

 

result: (note play with the items and some odd items come out but...i'm not compaining if this takes out my problem!!"

terryw30405050_0-1728742002840.png

 

TOPICS
ActionScript
47
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation