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IOS, Android app building in CS6

New Here ,
Feb 07, 2013 Feb 07, 2013

Hello.

I have been making flash desktop movies/software for the last 10 years. I only recently moved to AS3 due to some projects continuing for a long time which I had started in AS2. My clients are now asking for the content I create for them to be made for tablet and phone devices. Of course this is the path I need to take to continue to be competitive.

Since the content I have been creating has been largely visual, I have never had to do any heavy coding. I am looking into what I need to learn in order to make apps for IOS/Android etc. I don’t really know where to start. I have looked at many tutorials; however they assume a fair amount of knowledge already. I feel like a complete beginner in this area.

Can anyone recommend some good tutorials? I realise I will have to get a developer program licence. I am using a PC, CS6 and have an IPhone 4 to test on.


There are a few things I can’t seem to find any information on. Can you access the IOS ‘virtual keyboard’ for instance when publishing an Air app from CS6?


I make Science based visual aids and learning software for universities’ science departments. The Apps I will be making will be animation heavy, some will require basic physics engines and some video.


Here is an example of some of the work that will need to be converted into apps:

http://www.youtube.com/watch?feature=player_embedded&v=XwGNhltHfZA#!

5:08 in the video is a good example of a heavy vector based animation. Would all of this be to be converted to bitmaps (sprite sheets)?

Will investing the time to do this in Flash CS6 make sense? Or would I be better of learning HTML 5 (I would not where to start). I at least know some AS3 and I am very comfortable in the Flash environment.

I would be grateful of any advice.


Kind regards

Bill

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Guest
Feb 07, 2013 Feb 07, 2013

I do a lot of iPad apps using AIR and can tell you it works very well, and performance is quite good.

>> Can you access the IOS ‘virtual keyboard’ for instance when publishing an Air app from CS6?

At least on iPad, all you do is focus a text field, by tapping it, and the keyboard shows automatically... One thing to note here, is always use _sans for the font, otherwise the text is typically too large to fit the field when typing.

I think bitmaps typically perform better than vectors on iOS, but I might just give what you're doing a try and see, you might find the performance is fine, without having to convert anything.

You'll also need to get the info on using OpenSSL to create your certificate signing request and such... it's a bit of a process. Adobe has some decent info on it, but it's a little spread out. I have a fairly concise writeup on the process that I keep in a text file for reference. Give me a shout if you'd like it.

PS - if you're looking into doing any HTML5 work, I would suggest looking at the Impact engine. It's a very nice framework for making games and can be used for a lot of other stuff too.

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New Here ,
Feb 07, 2013 Feb 07, 2013

Thanks for the reply.

That sounds very promising.

The writeup you refer to would be very helpful. I would very much appreciate that.

My email is bstockwin@gmail.com

If I can continue using Flash to develop for IOS, it would be a huge relief. It sounds like it is possible with some experimentation.

Thanks again

Bill

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Guest
Mar 04, 2013 Mar 04, 2013
LATEST

Sorry for the delay! Forgot to check the thread again.. just emailed my work account - coming at ya today. I may just post here as there's a few good Adobe links too.

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New Here ,
Mar 01, 2013 Mar 01, 2013

I am too find it difficult to handle the certificate business. I would very much appreciate if you can also email that writeup you made.

Thanks, Zachi : Zachi.Miller@outlook.com

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