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Has anyone seen a limit to the cumulative size of swfs that can be loaded at run time in Flasg Player 32? While the Animate preview loads and plays those swfs, Flash Player 32 hangs during the load of multiple swf after the total exceed ~500MB. Has anyone else seen this, and found a way around it?
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To elaborate, has anyone seen a limit to the cumulative size of swfs that can be loaded at run time in an exe projector made with Flash Player 32/35? While the Animate preview loads and plays those swfs, the projector made with Flash Player 32/35 hangs during the load of multiple swfs after the total exceeds ~500MB. Has anyone else seen this, and found a way around it?
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Working with kglad, we determined that the native projector in Animate only uses Flash Player 32, which seems to be a 32bit version, while there is a 64 bit version, Flash Player 35, among their installed players. So it seems to be an address space limitation with the Flash Player 32, (which is coincidentally a 32bit version). It would prevent this problem if Adobe would include their 64bit Flash Player 35 in the Animate Publish interface.