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Is there a way to separate scenes into individual workflows?

Participant ,
Oct 22, 2018 Oct 22, 2018

With a story that has many scenes with many different layers needed, it would be a mess to have all of those layers in one timeline--or one workflow. For example, for scene 1, I only have two characters to work with. But for, say, scene 10, I have a completely new set of characters, with a completely new set of layers for backgrounds and objects.

In After Effects, I found it useful to divide scenes by compositions. That way, if I want to work on just scene 1, the timeline only contains layers that are used for just scene 1, and doesn't contain the layers from all the other 10 scenes.

I'm wondering if Adobe Animate has a similar way of working in an organized way like this. But, I don't want each scene to be a completely separate file; otherwise, I can't play through the entire animation with scenes combined. I guess I could grab all the scenes and save them into one file as sort of a make-shift "preview mode," but would be tedious to do each time I make adjustments to any of the scenes.

Thank you

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correct answers 1 Correct answer

Community Expert , Oct 23, 2018 Oct 23, 2018

Hi.

- If you can use an AS3 document, just separate the content into Animate scenes using the Scene panel (Shift + F2);

- Another way is to put each scene of your story inside of a Graphic symbol instance extended in the main timeline. So, for example, you have 3 story scenes and each have 240 frames. So you would create a Graphic symbol instance with a internal timeline of 240 frames and extend it until frame 240 in the main timeline. Then you would create another Graphic symbol instance with 240

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Community Expert ,
Oct 23, 2018 Oct 23, 2018

Hi.

- If you can use an AS3 document, just separate the content into Animate scenes using the Scene panel (Shift + F2);

- Another way is to put each scene of your story inside of a Graphic symbol instance extended in the main timeline. So, for example, you have 3 story scenes and each have 240 frames. So you would create a Graphic symbol instance with a internal timeline of 240 frames and extend it until frame 240 in the main timeline. Then you would create another Graphic symbol instance with 240 frames, start it in the main timeline at frame 241 and extend it until frame 480. And so on;

- You can also try to use multiple FLAs and shared assets.

Please let us know if these help and if you have any further questions.

Regards,

JC

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Participant ,
Oct 23, 2018 Oct 23, 2018

Got it, I didn't know about the scenes panel.

Thank you!

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Community Expert ,
Oct 23, 2018 Oct 23, 2018
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You're welcome!

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