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Letter limit and move to other box Adobe Animate HTML5 Canvas

Explorer ,
Jun 28, 2022 Jun 28, 2022

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What do I need to do to get only 1 letter written?

What should I do to switch to the next box after typing?

Umut24780391qa8w_0-1656402395981.png

Umut24780391qa8w_1-1656402474498.png

 

 

 

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correct answers 1 Correct answer

Community Expert , Jun 29, 2022 Jun 29, 2022

that's my error.  focusA != this.focusA, so 

 

for(var i=0;i<focusA.length;i++){

 

should be

 

for(var i=0;i<this.focusA.length;i++){

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Community Expert ,
Jun 28, 2022 Jun 28, 2022

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what determines the end of typing? (eg, the enter key press)

what's the instance name of the "next" textfield?

are those dynamic textfields?

are you listening for keyboard events and then adding text using js?

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Explorer ,
Jun 28, 2022 Jun 28, 2022

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No problem thanks,

but What do I need to do to get only 1 letter written?

(textinput)

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Community Expert ,
Jun 28, 2022 Jun 28, 2022

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that's a mistake.  (using a textinput component.)  as mentioned before you should be using a dynamic textfield.

 

but if that's what you want, this will do what you want and set you up to continue to the next problem:

 

this.focusA = [];

document.addEventListener('keyup', f.bind(this));

function drawEndF(){
this.focusA.push(document.getElementById("ti_1"));  // where ti_1 is a text input component.  you'll want to loop through them all here
}


stage.on("drawend", drawEndF, this, true);

 

function f(e){
for(var i=0;i<focusA.length;i++){
if(this.focusA[i] == document.activeElement){
this.focusA[i].value = this.focusA[i].value.slice(-1);
}
}
}

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LEGEND ,
Jun 28, 2022 Jun 28, 2022

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>function f(e)

 

I, for one, appreciate the use of descriptive function names here. So many people write code with cryptic function names that can make the intent of code hard to follow.

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Community Expert ,
Jun 28, 2022 Jun 28, 2022

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@ClayUUID, just for you:

 

this.focusA = [];

document.addEventListener('keyup', keyUpF.bind(this));

function drawEndF(){
this.focusA.push(document.getElementById("ti_1"));  // where ti_1 is a text input component.  you'll want to loop through them all here
}


stage.on("drawend", drawEndF, this, true);

 

function keyUpF(e){
for(var i=0;i<focusA.length;i++){
if(this.focusA[i] == document.activeElement){
this.focusA[i].value = this.focusA[i].value.slice(-1);
}
}
}

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Explorer ,
Jun 28, 2022 Jun 28, 2022

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Umut24780391qa8w_0-1656480224741.png

Is this the only place I would name the code based on my project? because i am getting error

Umut24780391qa8w_1-1656480377330.pngUmut24780391qa8w_2-1656480434288.png

 



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Community Expert ,
Jun 29, 2022 Jun 29, 2022

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that's my error.  focusA != this.focusA, so 

 

for(var i=0;i<focusA.length;i++){

 

should be

 

for(var i=0;i<this.focusA.length;i++){

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