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Lire de sons à la suite avec playSound

Explorer ,
Nov 14, 2022 Nov 14, 2022

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Bonjour à tous !

 

comment peux-ton lire 2 sons à la suite avec le code

playSound("FirstSound");
playSound("SecondSound");

 

Merci pour votre aide ..

 

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ActionScript , Code

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Community Expert ,
Nov 14, 2022 Nov 14, 2022

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is this an as3 or canvas/html5 project?

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Explorer ,
Nov 14, 2022 Nov 14, 2022

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canvas project ! sorry

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Community Expert ,
Nov 14, 2022 Nov 14, 2022

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create a button (or something) that will start your sound playing:

 

// this.b is a movieclip

createjs.Sound.on("fileload", loadF.bind(this));
createjs.Sound.registerSound("./z_sounds/RS.mp3", "s1_id", 4);  // assign paths to your sounds
createjs.Sound.registerSound("./z_sounds/Buzzer.mp3", "s2_id", 4);
this.b.alpha = .3;

 

function loadF(){
this.b.alpha = 1;
this.b.addEventListener("click",f.bind(this));
}
function f(){
createjs.Sound.play("s2_id");
createjs.Sound.play("s1_id");
}

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Explorer ,
Nov 14, 2022 Nov 14, 2022

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Merci pour votre réponse !!! je ne suis pas programmeuse mais je vais essayer de me débrouiller avec ce code ... je reviens si je n'avance pas ... MERCI !!

 

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Community Expert ,
Nov 14, 2022 Nov 14, 2022

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you're welcome.  and let us know whether all's well, or not.

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Explorer ,
Dec 01, 2022 Dec 01, 2022

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Bonjour, je reviens vers vous ... puis-je vous envoyer mon projet car je ne comprends pas pourquoi mes 2 premiers sons ne fontionnent pas ... ils ne se lisent pas...

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Community Expert ,
Dec 01, 2022 Dec 01, 2022

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upload your fla to a file server and pist a link.

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Explorer ,
Dec 01, 2022 Dec 01, 2022

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Merci Kglad, je vous ai fait un MP.

 

 

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Community Expert ,
Dec 01, 2022 Dec 01, 2022

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i got your file.

 

which buttons do you press that cause a sound failure?

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Explorer ,
Dec 01, 2022 Dec 01, 2022

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il n'a pas de bouton ... c'est juste au démarrage du html

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Community Expert ,
Dec 01, 2022 Dec 01, 2022

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you can't have a sound playing without user interaction (eg, mouse click) in a html project.  ie, your html can't just open in a browser and start playing a sound. all modern browers block that (thank goodness).

 

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Explorer ,
Dec 01, 2022 Dec 01, 2022

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Pourtant mes premiers HTML le son se jouait direct ... cela changé avec les versions ?

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Explorer ,
Dec 01, 2022 Dec 01, 2022

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si on les mets direct sur la timeline ils les lisent normalement ...

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Community Expert ,
Dec 01, 2022 Dec 01, 2022

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nothing changes with differnt versions of animate.  only  different browser versions.

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Community Expert ,
Dec 01, 2022 Dec 01, 2022

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no, timeline sound or not, the user must interact with your html to before sounds can play.

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Explorer ,
Dec 02, 2022 Dec 02, 2022

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Bonjour, je ne comprends plus rien ! j'ai toujours fais comme ça... et ça focntionné .. la preuve !Capture d’écran 2022-12-02 à 08.59.06.png

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Explorer ,
Dec 02, 2022 Dec 02, 2022

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est-ce qu'on peut appeler le son de la bibliothèque sur la timeline sans mettre de bouton ?

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Community Expert ,
Dec 02, 2022 Dec 02, 2022

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if that's a canvas/html5 project, how do you get to the frame with the sound?

 

answer: by clicking a button.  ie the user has to interact with your publication to start the sound.

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Explorer ,
Dec 02, 2022 Dec 02, 2022

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je me suis mal exprimé ce html est déjà intéractif puisqu'il est chargé sur une plateforme elearning. donc les sons de la timeline se lisent direct. donc pour moi c'est bon ... par contre j'aimerai connaitre le code pour lire 2 sons à la suite car mes sons se lisent ensemble et pas l'un apres l'autre ...

playSound("FirstSound");
playSound("SecondSound");

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Community Expert ,
Dec 02, 2022 Dec 02, 2022

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to  play two sounds simultaneously, you can use the timeline (add each to the same frame in different layers) or code.  (note: because there may be different amounts of  presound dead space in the sounds, you may need to offset the frames.)

 

to use code, if the sounds are in your library, assign linkage ids (in the library panel), eg soundID1 and soundID2 and use:

 

var sound1 = createjs.Sound.createInstance("soundID1");
sound1.play();

var sound2 = createjs.Sound.createInstance("soundID2");
sound2.play();

 

 

if you want to load and play sounds, eg som1.mp3 and som2.mp3

 

createjs.Sound.registerSound("som1.mp3", "soundID1");  // use a path to som1 if not in current html directory.

var sound1 = createjs.Sound.play("soundID1");

 

createjs.Sound.registerSound("som2.mp3", "soundID2");

var sound2 = createjs.Sound.play("soundID2");

 

 

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Explorer ,
Dec 02, 2022 Dec 02, 2022

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j'essaye ceci dès lundi !!! merci je reviens vers vous si ça bugue .... 😄

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Community Expert ,
Dec 02, 2022 Dec 02, 2022

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you're welcome. (and enjoy your weekend.)

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Explorer ,
Dec 06, 2022 Dec 06, 2022

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Bonjour Kglad, je n'y comprends rien ... en fait les 2 sons qui sont dans les boutons se lisent ensembles. je ne sais pas ou placé votre code et comment. Hé oui désolée je ne suis pas du tout expoerte en code..

Pouvez-vous m'indiquer ou les placer si je vous donne mon nouveau fichier ?

Merci de votre aide.

Laure

 

https://we.tl/t-6m3OoNqBFy 

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Community Expert ,
Dec 06, 2022 Dec 06, 2022

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there are no sounds related to your buttons.

 

but you should prevent the narrations from overlapping.

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