my .png file has 120 frames - HELP

Enthusiast ,
Oct 31, 2020 Oct 31, 2020

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I need to upload a series of .png files made in Character Animator and put them into an Animate sequence as a piece of the finshed product. How can I do that to have the sequence look right. The most I've figured out is to put them in one at a time. There has got to be an easier way! Any suggestions?

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correct answers 1 Correct answer

Mentor , Oct 31, 2020 Oct 31, 2020
Christine, 1. Draw a box on stage. Convert to a Graphic symbol. This will be your container for images.2. Enter the symbol in place by double-clicking it.3. Delete the box, it was only a place holder. Click on the Blank Keyframe where the box was and press Ctrl+R (Import to Stage).4. Browse and select your first PNG of the sequence - it should be ending with a number, something like 0001. Click Open.5. This dialog box appears:Click Yes.6. The sequence of images is imported each on its own frame....

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Adobe Community Professional ,
Oct 31, 2020 Oct 31, 2020

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import your images to stage

select them all (click frame)

distribute to keyframes (right click over selected images>distribute...)

set your framerate

test.

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Enthusiast ,
Oct 31, 2020 Oct 31, 2020

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Thanks for getting back to me but your method didn't work either. First, I tried putting all the the frames in at the same time and once again the Program shut down due to 'an unknown error'. So, then I tried to just due 10 at a time but that resulted in all ten going into the same frame. I am getting the job done (ever so slowly) inputting them one by one.

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Adobe Community Professional ,
Oct 31, 2020 Oct 31, 2020

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you import them into one layer/one frame, then use distribute to keyframes.

 

if your computer is too weak to handle all 120 at one import, try 60.  if that fails, try 30.

once you import a group distribute to keyframes and create a new layer into which to import the next group.

you can select a span of frames and drag it to the first groups layer just beyond the last keyframe

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Mentor ,
Oct 31, 2020 Oct 31, 2020

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Christine,

 

1. Draw a box on stage. Convert to a Graphic symbol. This will be your container for images.

2. Enter the symbol in place by double-clicking it.

3. Delete the box, it was only a place holder. Click on the Blank Keyframe where the box was and press Ctrl+R (Import to Stage).

4. Browse and select your first PNG of the sequence - it should be ending with a number, something like 0001. Click Open.

5. This dialog box appears:

Clipboard-1.png

Click Yes.

6. The sequence of images is imported each on its own frame.

Clipboard-2.png

7. Go outside to adjust position and set the Graphic container to Play Once, if you need.

 

That's all.

 

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Powertools Team - extensions for character animation

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Enthusiast ,
Nov 02, 2020 Nov 02, 2020

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I finally got a chance to try this after I had put all 120 frames singaly into work. I set up a new file I was able to import the cartoon exactly as you instructed. Thank you very much!

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Mentor ,
Nov 02, 2020 Nov 02, 2020

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Sorry, the reply came a bit too late, but you will know for your next project.

Good luck!

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Powertools Team - extensions for character animation

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