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Hi All,
I've run into an onion skin issue and I'm not sure if it's a problem with the file or an onion skin bug.
Onion skinning works fine until frame 77. At that point, it just stops working. If I scrub to previous frames, the onion skinning will start working again. Has anyone run into a similar issue?
Here's the animate file: https://we.tl/t-i0KbKVP9Tb
Ahhh - okay. It's not an issue with onionskin not working - but rather, it's what onionskin is trying to see with all the artwork baked into a sinlge keyframe(s). It looks like you are trying to have onionskin see the lines for the lava in the previous frame(s) and it can't because onionskin relies on opacity and your lava lines are drawn into an existing field of color (the purple shape). Here's what I recommend: draw/animate the lava on a new layer above the lamp itself. This will help for a v
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It's fine here. So, when you place the playhead on frame 77, onionskinning shuts off? Can you provide a screenshot or screencapture video of this happening on your end? When you send a FLA, your specific onionskining settings aren't saved.
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Ahhh - okay. It's not an issue with onionskin not working - but rather, it's what onionskin is trying to see with all the artwork baked into a sinlge keyframe(s). It looks like you are trying to have onionskin see the lines for the lava in the previous frame(s) and it can't because onionskin relies on opacity and your lava lines are drawn into an existing field of color (the purple shape). Here's what I recommend: draw/animate the lava on a new layer above the lamp itself. This will help for a variety of reasons as you can keep it sepearte from the lamp and use onionskinning better. You could also even nest the lava animation in a graphic symbol and let it loop. Also worth noting that onionskin has an advanced setting panel you can open to customize how onionskinning works.
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Thank you for the help!
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Yup, great info Keyframer. Spot on.
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