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Physics in AnimateCC canvas document

Explorer ,
Jan 01, 2017 Jan 01, 2017

Hi,
Adding components fro canvas document is a welcome addition in AnimateCC 2017.
Is there any plans to include a physics engine to Animate cc?

I want to create some physics based games, any other apps recommendation that have
physics + canvas.

Thanks...

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correct answers 1 Correct answer

LEGEND , Jan 02, 2017 Jan 02, 2017

Animate is an animation tool, not a game maker. If you want physics, grab a physics library. Like this one:

Making Games with Box2dWeb - Build New Games

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LEGEND ,
Jan 02, 2017 Jan 02, 2017

Animate is an animation tool, not a game maker. If you want physics, grab a physics library. Like this one:

Making Games with Box2dWeb - Build New Games

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New Here ,
Aug 17, 2017 Aug 17, 2017

A little passive aggressive. I too am curious to know if there are any plans to add physics, not for game making, but for streamlining animation. Thanks for any helpful response.

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LEGEND ,
Aug 18, 2017 Aug 18, 2017

Chewbacca showed what you are asking for 8 years ago. I don't know if Adobe will return to the idea:

Adobe MAX Sneak Peeks: Flash Physics Panel - YouTube

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LEGEND ,
Aug 18, 2017 Aug 18, 2017

Here's another video of the full Flash session, that includes more of Chewbacca:

Adobe Flash CS5 on Adobe MAX 2009 - www.CS5.org - YouTube

I feel sure there's a better quality video that I didn't find yet! Here's a link straight to the physics section:

Adobe Flash CS5 on Adobe MAX 2009 - www.CS5.org - YouTube

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Participant ,
Mar 01, 2018 Mar 01, 2018

Hi,

Yes you can, but for the sole purpose of making a game, CLUUID is spot on.

I have used three.js with cannon.js for 3D and used PhysicsJS for 2D within animate CC for serious games ( simulations for mining )

where i still need the "library" and timeline animations features of animate, with more advanced functionality taken care of with the above JS libraries.


Regards,

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Explorer ,
Apr 30, 2018 Apr 30, 2018
LATEST

Hello,
I found one example of Createjs with box2dWeb physics library.
I am wondering how to import custom physics data from this physics editor inside createjs.

Thanks.

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