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Animate allows the "snap to pixels" option for bitmaps which has been a huge help in the pixel-art animation I'm creating -- but once you tween them they need to be graphics so they don't snap, and the tween won't stick to integer pixel values. Additionally the camera doesn't have that snap to pixels option -- so even if my bitmaps are snapping to pixels, the whole render context can easily become offset and the benefit of the snapping is lost. For context, since I don't have interpolation settings any crisp pixel art will be interpolated and destroyed on export if it is ever at a sub-pixel position on the stage.
I'd really like to stick in this environment since premiere and after effects are unwieldy for this kind of character animation and photoshop tends to really chug with the length of footage I need to create... is there any fix?
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I'm also now seeing, when I try to manually correct the issue, that the camera actually won't allow me to trim the decimals off its position even on still frames. If I manually type "275" in as the x position, as soon as I press enter it changes to "275.65". Any ideas why this is / if there's a fix?
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Well, it wasn't the camera or the tweens at all, but bitmap import settings. "snap bitmaps to grid" is all fine and good but the real solution is to change the bitmaps' properties by right clicking them in the library and setting "allow smoothing" to false and changing the compression to png/lossless. I was 30 seconds away from re-animating the entire sequence in another software and I would like to thank the almighty "googling one last time while waiting in line for coffee after staying up until 3am" thank you very much