• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
1

Recurring Error

Community Beginner ,
Nov 12, 2022 Nov 12, 2022

Copy link to clipboard

Copied

I'm Having A Recurring Error That Says "TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
at VideoGameGravityTest_fla::MainTimeline/hitTest()"

This Happens When I Go From Frame 4 To Frame 1, The code for Frame 1 Is:

stop();
import flash.events.Event;

winner.visible = false;
stage.addEventListener(Event.ENTER_FRAME, hitTest)
var counter = 0;

function hitTest(evt: Event)

{
score.text = counter;

ball_mc.x = mouseX;
ball_mc.y = mouseY; {
if (counter > 0){
score5.text = "HIT!"
}

if (counter > 10) {
score2.text = "Nice!"
}
}
if (counter > 100) {
score2.text = ""
score3.text = "Almost Their!"
}

if (counter > 199) {
score.text = ""
score3.text = ""
score4.text = "Click ->"

john.x = 497
winner.visible = true
score5.visible = false
}

 

if (ball_mc.hitTestObject(wall_mc)) {
counter += 10
}
}
john.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);

function fl_ClickToGoToAndStopAtFrame(event: MouseEvent): void {
gotoAndStop(4);
john.removeEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
stage.removeEventListener(Event.ENTER_FRAME, hitTest)

}

 

 

 

 

And the code for frame 4 is:

stop();

var bobb: int = 0;
count.text = "" + bobb;
ball_mc.x = 2000
uhoh.visible = false
var flyup: Boolean = false;
var flydown: Boolean = false;
var shoot: Boolean = false;
bullet.stop();
boom.stop();
exit3.x = 2000
ship.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_6);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_6);
stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_6);
bullet.addEventListener(Event.ENTER_FRAME, destroy);
function fl_MoveInDirectionOfKey_6(event: Event) {



if (ship.y > 440){
ship.y = 440
}

if (ship.y < 40){
ship.y = 40
}

if (flyup) {
ship.y -= 10;
}
if (flydown) {
ship.y += 10;
}
if (shoot) {
bullet.y = ship.y
bullet.y += 40
bullet.play();
words2.x += 2000
}
}
function fl_SetKeyPressed_6(event: KeyboardEvent): void {
switch (event.keyCode) {
case Keyboard.W:
{
flyup = true;
break;
}
case Keyboard.S:
{
flydown = true;
break;
}
case Keyboard.SPACE:
{
shoot = true;
break;
}

}
}

function fl_UnsetKeyPressed_6(event: KeyboardEvent): void {
switch (event.keyCode) {
case Keyboard.W:
{
flyup = false;
break;
}
case Keyboard.S:
{
flydown = false;
break;
}
case Keyboard.SPACE:
{
shoot = false;
break;
}

}
}

 

function destroy (evt:Event){
if (bullet.hitTestObject(asteroid1)){
asteroid1.y += 20000
boom.y = bullet.y
boom.x = 535
boom.play();
boom.y -= 55
bullet.gotoAndPlay(1)
bobb++;
count.text = "" + bobb;

}

if (bullet.hitTestObject(asteroid2)){
asteroid2.y += 20000
boom.y = bullet.y
boom.x = 560
boom.play();
boom.y -= 55
bullet.gotoAndPlay(1)

bobb++;
count.text = "" + bobb;

}


if (bullet.hitTestObject(asteroid3)){
asteroid3.y += 20000
boom.y = bullet.y
boom.y -= 55
boom.x = 500
boom.play();
bullet.gotoAndPlay(1)
bobb++;
count.text = "" + bobb;
}

if (bobb > 2){
uhoh.visible = true
uhoh.addEventListener(Event.ENTER_FRAME, mee);
function mee (evt:Event){
if (bullet.hitTestObject (uhoh)){
gotoAndPlay (5)
ship.removeEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_6);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_6);
stage.removeEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_6);
stage.removeEventListener(Event.ENTER_FRAME, mee);
bullet.removeEventListener(Event.ENTER_FRAME, destroy);
ship.x += 2000
bullet.x += 2000


}
}

}
if (asteroid1.x < -30){
gotoAndPlay(1)

ship.removeEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_6);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_6);
stage.removeEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_6);
uhoh.removeEventListener(Event.ENTER_FRAME, mee);

}
if (asteroid3.x < -30){
gotoAndPlay(1)

ship.removeEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_6);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_6);
stage.removeEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_6);
uhoh.removeEventListener(Event.ENTER_FRAME, mee);

}
if (asteroid2.x < -30){
gotoAndPlay(1)
stage.addEventListener(Event.ENTER_FRAME, hitTest)
ship.removeEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_6);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_6);
stage.removeEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_6);
uhoh.removeEventListener(Event.ENTER_FRAME, mee);

}
}

If you have any ideas on how to fix this let me know

 

TOPICS
ActionScript , Code , Error , Timeline

Views

230

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Nov 12, 2022 Nov 12, 2022

Copy link to clipboard

Copied

click file>publish settings>tick permit debugging.  retest.

 

note the frame (and line) triggering the error (which i suspect will be the frame 1 hittestobject) where that stage listener is still executing and you probably don't have wall_mc.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Nov 12, 2022 Nov 12, 2022

Copy link to clipboard

Copied

Hello Thanks for the help about it, so after I turned on the tick permit debugging it says:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at VideoGameHelp_fla::MainTimeline/fl_MoveInDirectionOfKey_6()[VideoGameHelp_fla.MainTimeline::frame4:21]
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at VideoGameHelp_fla::MainTimeline/destroy()[VideoGameHelp_fla.MainTimeline::frame4:87]
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
at VideoGameHelp_fla::MainTimeline/hitTest()[VideoGameHelp_fla.MainTimeline::frame1:40]

 

On frame 4 line 21 it says:if (ship.y > 440)

 

On frame 4 line 87 it says : if (bullet.hitTestObject(asteroid1))

 

And On Frame 1 line 40 it says if (ball_mc.hitTestObject(wall_mc)

 

if you have any more questions on things you might need to help figure this out for me let me know.

 

 

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Nov 12, 2022 Nov 12, 2022

Copy link to clipboard

Copied

update on it i deleted my current wall_mc remade the symbol so the error on frame1 line 40 is no longer a issue, just the ones on frame4 line 87 and frame 4 line 21

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Nov 13, 2022 Nov 13, 2022

Copy link to clipboard

Copied

I fixed the frame 4 line 21 problem, im still stuck on the frame 4 line 87:

if (bullet.hitTestObject(asteroid1))

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Nov 13, 2022 Nov 13, 2022

Copy link to clipboard

Copied

bullet is gone, or been nulled.  ie, what's happening on frame 1 of bullet? is that an frame with nothing on stage?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Nov 13, 2022 Nov 13, 2022

Copy link to clipboard

Copied

ok nevermind on everything. thanks for the help

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Nov 13, 2022 Nov 13, 2022

Copy link to clipboard

Copied

don't do that.  other people check these threads and your solution might help someone else.

 

is the problem resolved?  if so, how did you resolve it?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Nov 14, 2022 Nov 14, 2022

Copy link to clipboard

Copied

well i just added the missing non null object references to frame 1 cause it said it could not acsess it

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Nov 14, 2022 Nov 14, 2022

Copy link to clipboard

Copied

LATEST

thank you for the follow up.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines