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Hello,
I am an expert in flash programming i am just a student learning and i am badly stuck.. i am trying to scale up a button on mouse over from 1 to 2 using as3. also when mouse is out i want the scaling up to reverse from whatever position it is currently on. say when i mouse over my button and it starts to scale from 1 to 2 and while it is scaling i move my mouse out then i want the scaling to reverse (mytween.yoyo) and go back to origional position.
so far i cud do this but it has some glitches it doesnt work properly...
plz help
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween = new Tween(my_mc, "scaleX", None.easeIn, 1, 3, 2, true);
myTween.stop();{
my_mc.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler_4);
function fl_MouseOverHandler_4(event:MouseEvent){
var myTween:Tween = new Tween(my_mc, "scaleX", None.easeIn, 1, 3, 2, true);
}
my_mc.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler_3);
function fl_MouseOutHandler_3(event:MouseEvent):void
{
myTween.stop()
}
my_mc.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler_4);
function fl_MouseOutHandler_4(event:MouseEvent):void
{
myTween.yoyo()
}
}
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You can use this code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween;
my_mc.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler_4);
function fl_MouseOverHandler_4(event: MouseEvent) {
myTween = new Tween(event.target, "scaleX", None.easeIn, event.target.scaleX, 2, 1, true);
}
my_mc.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler_3);
function fl_MouseOutHandler_3(event: MouseEvent): void {
myTween = new Tween(event.target, "scaleX", None.easeIn, event.target.scaleX, 1, 1, true);
}
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:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween;
my_mc.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler_4);
function fl_MouseOverHandler_4(event:MouseEvent){
myTween= new Tween(my_mc, "scaleX", None.easeIn, my_mc.scaleX, 2, 2, true);
}
my_mc.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler_3);
function fl_MouseOutHandler_3(event:MouseEvent):void
{
myTween= new Tween(my_mc, "scaleX", None.easeIn, my_mc.scaleX, 1, 2, true);
}
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Make sure for your tweens that when you enlarge you go from a smaller number to a larger number and then when you want to shrink down you reverse the order of them. Also, you appear to only be scaling one dimension. You likely want to have another tween to scale the y dimension (scaleY)
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