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Hi all, I'm learning Animate CC (2018) and I read opposite posts on using the bone tool. Is it worth investing time in learning the bone tool or are there other and better ways to animate the human body? Love to hear your thoughts on this@. Thanks! Eric
Hopefully chenjil43641795 has given you plenty of examples about how the tool works, but to answer your original question, bones is a good way to animate a body, but Animate's way of doing bones isn't as good as it could be. So, you would use bones, but may have to fight with the feature a little bit to get what you want.
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Can I give you a comment?
Hello, bone animation, not difficult.
Only a few words to learn.
So don't tangle.
The basis of animation is from the traditional animation.Which is that every picture has to be drawn.
And ANCC's other animated forms are just for convenience.
They're all too flat.
Basically, zoom, shrink, rotate, move.
Performance monotonous,Can only make a plane design.
Bones are quicker on this basis,Can be a good control of the link between the parts.
But he's still flat.
If you want to turn around.Well, you're still going to paint.
So, he's just a function.You can use it.
Learn it, you can speed up the production.
Under this proposal, you should learn.
But I have to say.
All 2D animations are based on frames-by-frame.
Including the movie clips you use, the bones,
They also need to set up key frames in key frame locations.
This picture is the key picture concept in the traditional animation.
You're using bones, so where do you find the starting point to build the skeleton,
It's underneath the belly.This is also the center of gravity of the animation knowledge.
So animation, no matter what software, are going to learn the basics of animation
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3.
You can bind graphic symbols.
You can make more complex moves by using frame selection.
I like doing it very much.
ANCC can add this feature to the new version, I'm glad
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I'll give you some simple demos.
can be bound, movie clips. Vector graphics, graphic elements.
1,Binding and adding
Components of different layers can be added,
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2,You can bind graphics
You can generate skeletons in vector graphics,
Unfortunately, it does not support complex graphics.
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4,Adjustment and modification,
You can use any deformable tool,
To move and adjust the original.
CTRL + arrows to adjust the hierarchy.
When you encounter a bearing, you can choose two bones,
Then the angle is limited and fixed.
The above is the Skeleton demo.
Not much knowledge, it's just a function
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Hopefully chenjil43641795 has given you plenty of examples about how the tool works, but to answer your original question, bones is a good way to animate a body, but Animate's way of doing bones isn't as good as it could be. So, you would use bones, but may have to fight with the feature a little bit to get what you want.
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I agree that "Animate's way of doing bones isn't as good as it could be".
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