Copy link to clipboard
Copied
Newbie here. I am trying to animate something.. but whenever I press play on my timeline, the playback is super slow. Infact under the timeline, it just gets slower and slower as the animation goes on. finally ending on about 1 fps...
I have checked for any graphic driver updates, but there aren't any.
Specs:
CPU - i5 4670k
GPU - R9 290x
RAM - 16GB
That helped.
Although what you're doing may be a relatively simple thing if you were using paper and pencil, getting that effect is expensive in terms of curves and CPU demand. Taking a single frame of the handwriting and publishing that gives a js file of over 400k. Ten frames of it is 1.5 MB. I think that when you're done animating it make take a few hours to publish, and many megabytes of code to reproduce.
One of those frames of handwriting is made up from 198 lines, which when converted to c
...Copy link to clipboard
Copied
publish your html/swf or html/js/assets and upload to a server, and post a link to the embedding html.
Copy link to clipboard
Copied
Oh ok, sorry. I did that and playback seems perfect on the actually weblink. How do I show you it?
Copy link to clipboard
Copied
Like this? Asylum_Closeup
Copy link to clipboard
Copied
That link only gave us the HTML file. To try to see what could be improved we would need the FLA, because as you've seen the online version will perform ok.
Trying to play inside the Animate timeline will in most cases not perform as well as it does when you do a Test Movie. That's partly because all of the panels are being updated, and it is having to optimize graphics in real time.
In the View menu is a Preview Mode option. You could set that to be Fast instead of Full. Then the frame rate might be better.
Copy link to clipboard
Copied
Yes, but it is playing back at less than 1 frame per second. It is also constantly crashing when trying to change frame and do other things.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
That helped.
Although what you're doing may be a relatively simple thing if you were using paper and pencil, getting that effect is expensive in terms of curves and CPU demand. Taking a single frame of the handwriting and publishing that gives a js file of over 400k. Ten frames of it is 1.5 MB. I think that when you're done animating it make take a few hours to publish, and many megabytes of code to reproduce.
One of those frames of handwriting is made up from 198 lines, which when converted to curves is over 41,000 of them. Roughly speaking you're trying to draw 1.4 million curves in 3 seconds.
If you were using another kind of tool, like After Effects for example, you would render the sequence as video to make it playable. You could do something similar in Animate. After drawing each frame of the text animation you could convert the frame to be a bitmap. You could keep the original vectors in a graphic symbol, in case you need to edit it after making it be a bitmap. The 70 bitmaps would take under 400k, and would play back at 24 fps. If you optimized the PNGs you could reduce the bitmaps to about 130k.
Copy link to clipboard
Copied
Oh haha ok. A rookie mistake. The handwriting is only a small part of the animation. I also need to animate a character in the same sequence so... I'll ditch the animated writing and try a different way. Thanks very much for the help.
Copy link to clipboard
Copied
Even when changing keyframes now it just lags..
Find more inspiration, events, and resources on the new Adobe Community
Explore Now