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Sound problem in Animate CC v19.1 2019

Community Beginner ,
Feb 16, 2019 Feb 16, 2019

Do you face this problem: when you create a movieclip and add many frames there inside that movieclip, then put a different sound on each frame and put stop() at first frame. the stop should prevent sound on other frame from playing (that what I was doing in prev versions of Animate and no problem)

The problem now is that all sound play regardless of being s stop() command on the first frame

DANGEROUS: This can affect all previous versions of our applications on Animate and we should use coding instead of playing sounds on frames.

Can any body help? is that a bug in this version or Adobe changed the way of movieclip playing?

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correct answers 1 Correct answer

Advocate , Feb 16, 2019 Feb 16, 2019

Well alright. it is perfectly true when you guess "we should use coding instead of playing sounds on frames". It might feel at first more complicated, but believe me, it gives you more freedom to manipulate sounds.

Nowadays I work more in HTML5 and SoundJS, but back in the AS3 days this page helped me a lot to understand and deal with the sound object.

AS3: Sounds

Klaus

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Advocate ,
Feb 16, 2019 Feb 16, 2019

Hi mdmadhoun

What's the platform you are targetting: AS3 or HTML5 Canvas?

Somehow is sounds like an AS3 scenario, but please confirm this first.

Klaus

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Community Beginner ,
Feb 16, 2019 Feb 16, 2019

Yes it is AS3

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Advocate ,
Feb 16, 2019 Feb 16, 2019

Well alright. it is perfectly true when you guess "we should use coding instead of playing sounds on frames". It might feel at first more complicated, but believe me, it gives you more freedom to manipulate sounds.

Nowadays I work more in HTML5 and SoundJS, but back in the AS3 days this page helped me a lot to understand and deal with the sound object.

AS3: Sounds

Klaus

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Community Beginner ,
Feb 17, 2019 Feb 17, 2019
LATEST

Thank you

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