Copy link to clipboard
Copied
Hello, i have a graphic symbol consisting of 16 frames that i would like to export onto a spritesheet. However when i do so only the first 2 frames show up on the exported Spritesheet. How do i go about this without losing much quality of the frames/graphic?
if someone could help id be very grateful.
Kind Regards,
Jamie
Go to the symbol and make its frames smaller. Use the Edit Multiple Frames button to select all your frames and scale them down all at once, then try generating the spritesheet again. If you want multiple spritesheets you'll have to put some frames into another symbol and export separately.
Just for reference, the biggest sprites in Hollow Knight were about 500 x 500 px.
Copy link to clipboard
Copied
in the future, to find the best place to post your message, use the list here, https://community.adobe.com/
p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post if it helps you get responses.
<moved from using the community>
Copy link to clipboard
Copied
what steps are you taking to generate the spritesheet?
and what the question about quality?
Copy link to clipboard
Copied
So i have a graphic symbol that consists of 16 frames. To generate the spritesheet, i click the library tab, right click on the graphic name in the library list and then i select generate spritesheet, with all export options set to auto and then press export. However on the exported png spritesheet, only 2 of the 16 frames are displayed. How do i get the other frames onto the spritesheet without losing the 4k quality of the frames, or do i have to make multiple sprite sheets containing the rest of the frames?
Copy link to clipboard
Copied
what export options are set to "auto"? do you mean you're using the default settings that you see after right clicking your library symbol?
if so, copy and paste here a screenshot of your settings. if not, what do you mean by auto?
Copy link to clipboard
Copied
Copy link to clipboard
Copied
4K size for each frame is overkill.
The maximum spritesheet size is 8192 x 8192 px. Animate is telling you that your frames are too big to fit on a single sheet; that's why it's only exporting two frames (can't fit anymore at that resolution).
Copy link to clipboard
Copied
Okay Dude, thanks for the reply. Could you give me a pointer on what i should do to go about this/and or export options to get all frames on either one or multiple spritesheets without necessarily losing aspect ratio/HD quality of the graphic symbol? (im nooby when it comes to this) Many Thanks.
Copy link to clipboard
Copied
the quickest way to learn is to experiment. it's quick and easy to try various setting and see the results.
p.s. when posting screenshots here copy and paste the image into a message. it's easier to check:
Copy link to clipboard
Copied
Go to the symbol and make its frames smaller. Use the Edit Multiple Frames button to select all your frames and scale them down all at once, then try generating the spritesheet again. If you want multiple spritesheets you'll have to put some frames into another symbol and export separately.
Just for reference, the biggest sprites in Hollow Knight were about 500 x 500 px.
Copy link to clipboard
Copied
Thanks my friennd, this worked.
Copy link to clipboard
Copied
This aswell as changing the export algorithm from Basic to MaxRects. ^