Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

strange problem with a line of code (project Hang )

Participant ,
Aug 25, 2013 Aug 25, 2013

hi

i have AS3 mp3 player , in a specific Frame i need to pause sound and when i exit this frame the sound play again

the paues-play is put on 1 movieclip with instance name controller

the frame one in controller is show pause icon and frame 2 is play

i put these functions to my button that must sound paused :

controller.gotoAndStop(2);
pausePosition = sndChannel.position;
sndChannel.stop();
isPlaying = false;

anyway i put the event Event.REMOVED_FROM_STAGE and put these funcions in the frame that i want to sound play again after exit frame :

controller.gotoAndStop(1);
sndChannel = soundClip.play(pausePosition);
isPlaying = true;

These code works well in Flash but my Problem is On Swfkit ( third party Tools to create Desktop Application ) , the exe application made by swfkit run without error , but when i want to Exit From frame (that sound Pause and play on exit) the Application Not responding and the swfkit Has Stop working apeard

i check all code and find the line that make this happend is :

controller.gotoAndStop(1);

it`s very strange and wired cause when i remove this code or even i change the frame number to 2 this problem not apear at all !!

so i`m really curious about that

is this something in my code cause this happend ?  anyone have idea ?

i put the mp3 code here too , maybe it help someone find where could be cause this problem :

//imports the necessary as events

import flash.events.Event

import flash.events.MouseEvent;

import flash.media.Sound;

import flash.media.SoundChannel;

import flash.net.URLRequest;

var isPlaying:Boolean = new Boolean();

var pausePosition:Number = new Number();

//Create an instance of the Sound class

var soundClip:Sound = new Sound();

//Create a new SoundChannel Object

var sndChannel:SoundChannel = new SoundChannel();

//Load sound using URLRequest

soundClip.load(new URLRequest("song.mp3"));

//Create an event listener that wll update once sound has finished loading

soundClip.addEventListener(Event.COMPLETE, onComplete, false, 0, true);

controller.addEventListener(MouseEvent.MOUSE_DOWN, btnPressController, false, 0, true);

stop_btn.addEventListener(MouseEvent.MOUSE_DOWN, btnPressStop, false, 0, true);

function onComplete(evt:Event):void {

    //Play loaded sound

    sndChannel = soundClip.play();

    isPlaying = true;

}

function btnPressController(evt:MouseEvent):void

{

    switch(isPlaying)

    {

        case true:

            controller.gotoAndStop(2);

            pausePosition = sndChannel.position;

            sndChannel.stop();

            isPlaying = false;

        break;

        case false:

            controller.gotoAndStop(1);

            sndChannel = soundClip.play(pausePosition);

            isPlaying = true;

        break;

    }

}

function btnPressStop(evt:MouseEvent):void

{

    pausePosition = 0;

    sndChannel.stop();

    controller.gotoAndStop(2);

    isPlaying = false;

}

i try to contact swfkit and hope to recieve any suggestion or tips but no success at all and this forum is my only chance

TOPICS
ActionScript
700
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guru ,
Aug 26, 2013 Aug 26, 2013

when I try to compile your code I get an error:

"isPlaying:conflict in namespace"

you shouldn`t use a static property (in this case the MovieClip class` isPlaying)

and name your own Boolean property with it.

rename all your Booleans in

ifPlaying

and see if that solves your problem

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Aug 28, 2013 Aug 28, 2013

Thanks Dear moccamaximum  for take a look at my problem

i rename all booleans to ifPlaying

but nothing change and still get Projector CLosed at Exit Frame

it really strange that

controller.gotoAndStop(1);

cause this !!  is this possible to run this script after a few second ? maybe it help

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guru ,
Aug 28, 2013 Aug 28, 2013
LATEST
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines