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Ok so I try to explain this to the best of my abilitys.
Basicly I have multible charakters whos arms are mode out of a bunch of balls.
I made a line that I could animate frame by frame ore maybe by form transformation.
But I need the balls to stay on the line when I move it.
Does anyone have a good hint that could nudge me in the right direction.
I am still a bit unsure how to tackle this myself, so any help would be appreciated.
-Cheers
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I'd suggest you look into custom brushes.
Or a combination of a custom brush and a Smart Magnet Rig.
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I tried that but I don't think you can make the balls overlapp when making a pattern brush.
It also seems to get rid of the the gradiant I added to it recently. I alos treid the bone tool, but I guess that would get to messy.
Thank you for the suggestion tho.
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So you want to bend the stroke and have the circles follow correct?
I just tried setting up a stroke as a guide and each circle as a symbol on their own layers and linked to the guide layer. But moving the stroke didn't make the balls follow the stroke automatically.
See my attached screencapture...
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That could be one way to do it.
The thing is the arms I am working on have A LOT of balls (insert joke here).
I could do it like that but re aranging would probably take some time. But I will give it a shot.
Thank you for extra making a video.
I can allways go back to just making the arms in illustrator and make the animation frame by frame and not using tweens.
Again Thank you.
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You're welcome. You can always do what I did with keyframing - or use tweens, then convert to keyframes and adjust again. I often use tweens to get some motion quickly before going back in and converting tween spans to keys and fine-tuning.